// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class MountTamingComponent {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_MOUNTTAMINGCOMPONENT
public:
    class MountTamingComponent& operator=(class MountTamingComponent const &) = delete;
    MountTamingComponent(class MountTamingComponent const &) = delete;
    MountTamingComponent() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_MOUNTTAMINGCOMPONENT
#endif
    MCAPI void becomeTame(class Actor &, bool);
    MCAPI bool getInteraction(class Actor &, class Player &, class ActorInteraction &);
    MCAPI void tameToPlayer(class Actor &, class Player &, bool);

};