// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class ShooterComponent {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SHOOTERCOMPONENT
public:
    class ShooterComponent& operator=(class ShooterComponent const &) = delete;
    ShooterComponent(class ShooterComponent const &) = delete;
    ShooterComponent() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SHOOTERCOMPONENT
#endif
    MCAPI void onShoot(class Actor &);
    MCAPI ~ShooterComponent();

};