// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "PoolElementStructurePiece.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class VillagePiece : public PoolElementStructurePiece { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_VILLAGEPIECE public: class VillagePiece& operator=(class VillagePiece const &) = delete; VillagePiece(class VillagePiece const &) = delete; VillagePiece() = delete; #endif public: /*0*/ virtual ~VillagePiece(); /*12*/ virtual int generateHeightAtPosition(class BlockPos const &, class Dimension &, class BlockVolume &, class std::unordered_map<class ChunkPos, std::unique_ptr<std::vector<short>>, struct std::hash<class ChunkPos>, struct std::equal_to<class ChunkPos>, class std::allocator<struct std::pair<class ChunkPos const, std::unique_ptr<std::vector<short>>>>> &) const; /*13*/ virtual class Block const * getSupportBlock(class BlockSource &, class BlockPos const &, class Block const &) const; /*14*/ virtual class Block const & getBeardStabilizeBlock(class Block const &) const; /*15*/ virtual bool _needsPostProcessing(class BlockSource &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_VILLAGEPIECE #endif MCAPI static void addPieces(class BlockPos, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, class JigsawStructureRegistry &, enum VanillaBiomeTypes, class Dimension &); };