// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DespawnSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DESPAWNSYSTEM public: class DespawnSystem& operator=(class DespawnSystem const &) = delete; DespawnSystem(class DespawnSystem const &) = delete; DespawnSystem() = delete; #endif public: /*0*/ virtual ~DespawnSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DESPAWNSYSTEM #endif //private: MCAPI void _tickComponent(class ViewedEntityContextT, class ActorComponent, class DespawnComponent> &); private: };