// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class WorldTemplateLevelData {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_WORLDTEMPLATELEVELDATA
public:
    class WorldTemplateLevelData& operator=(class WorldTemplateLevelData const &) = delete;
    WorldTemplateLevelData(class WorldTemplateLevelData const &) = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_WORLDTEMPLATELEVELDATA
#endif
    MCAPI WorldTemplateLevelData();
    MCAPI WorldTemplateLevelData(bool, bool, class BaseGameVersion const &);
    MCAPI ~WorldTemplateLevelData();

//protected:
    MCAPI void _getTagData(class CompoundTag const &);
    MCAPI void _setTagData(class CompoundTag &) const;

protected:

};