// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class GameVersion {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMEVERSION
public:
    GameVersion(class GameVersion const &) = delete;
    GameVersion() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMEVERSION
#endif
    MCAPI GameVersion(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int);
    MCAPI GameVersion(class ListTag const &);
    MCAPI bool operator<(class GameVersion const &) const;
    MCAPI class GameVersion & operator=(class GameVersion &&);
    MCAPI class GameVersion & operator=(class GameVersion const &);
    MCAPI ~GameVersion();

};