// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Core.hpp" #define BEFORE_EXTRA enum class PackOrigin : int { PackOrigin_Unknown = 0x0, PackOrigin_RealmsUnknown = 0x1, PackOrigin_Package = 0x2, PackOrigin_Treatment = 0x3, PackOrigin_Dev = 0x4, PackOrigin_World = 0x5, PackOrigin_User = 0x6, PackOrigin_TempCache = 0x7, PackOrigin_PremiumCache = 0x8, PackOrigin_PremiumTempCache = 0x9, }; enum class PackType : char { PackType_Invalid = 0x0, PackType_Addon = 0x1, PackType_Cached = 0x2, PackType_CopyProtected = 0x3, PackType_Behavior = 0x4, PackType_PersonaPiece = 0x5, PackType_Resources = 0x6, PackType_Skins = 0x7, PackType_WorldTemplate = 0x8, PackType_Count = 0x9, }; enum class PackCategory : int { PackCategory_Unknown = 0x0, PackCategory_RealmsUnknown = 0x1, PackCategory_Standard = 0x2, PackCategory_Premium = 0x3, PackCategory_Custom = 0x4, PackCategory_Subpack = 0x5, }; #undef BEFORE_EXTRA class ResourcePack { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RESOURCEPACK public: class ResourcePack& operator=(class ResourcePack const &) = delete; ResourcePack(class ResourcePack const &) = delete; ResourcePack() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RESOURCEPACK #endif MCAPI ResourcePack(class Pack &); MCAPI bool areKnownFilesValid(); MCAPI void forEachIn(class Core::Path const &, class std::function, int, bool) const; MCAPI void generateAssetSet(); MCAPI bool getResource(class Core::Path const &, std::string &, int) const; MCAPI bool hasResource(class Core::Path const &, int) const; MCAPI void setLocale(std::string const &); MCAPI ~ResourcePack(); MCAPI static class Core::PathBuffer const RESOURCE_PACK_BUG_ICON_PATH; MCAPI static class Core::PathBuffer const RESOURCE_PACK_ICON_PATH; MCAPI static class Core::PathBuffer const TEXTURES_LIST_PATH; //private: MCAPI void _createSubpack(struct SubpackInfo const &); MCAPI void _createSubpacks(); private: };