// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA // Include Headers or Declare Types Here #include "ActorDefinitionIdentifier.hpp" #include "CommandPosition.hpp" #include class CommandOrigin; class Actor; class Player; #undef BEFORE_EXTRA class CommandSelectorBase { #define AFTER_EXTRA // Add Member There private: uint32_t version; uint32_t type; uint32_t order; std::vector> nameFilters; char pad_0040[24]; std::vector> familyFilters; std::vector> tagFilters; std::vector> customFilters; CommandPosition position; BlockPos box; float radiusMin; float radiusMax; uint64_t resultCount; bool includeDeadPlayers; char pad_0185[5]; bool playerOnly; char explicitIdSelector; char unk192; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_COMMANDSELECTORBASE public: class CommandSelectorBase& operator=(class CommandSelectorBase const &) = delete; CommandSelectorBase(class CommandSelectorBase const &) = delete; CommandSelectorBase() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_COMMANDSELECTORBASE #endif MCAPI void addFilter(class std::function); MCAPI void addTypeFilter(struct InvertableFilter const &); MCAPI bool compile(class CommandOrigin const &, std::string &); MCAPI void setBox(class BlockPos); MCAPI void setPosition(class CommandPosition const &); MCAPI void setRadiusMax(float); MCAPI void setRadiusMin(float); MCAPI ~CommandSelectorBase(); //protected: MCAPI CommandSelectorBase(bool); MCAPI class std::shared_ptr> newResults(class CommandOrigin const &) const; //private: MCAPI bool filter(class CommandOrigin const &, class Actor &, float) const; MCAPI bool matchName(class Actor const &) const; MCAPI bool matchTag(class Actor const &) const; MCAPI bool matchType(class Actor const &) const; protected: private: };