mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-06 20:03:51 +00:00
185 lines
6.7 KiB
C++
185 lines
6.7 KiB
C++
#ifndef SRC_DEBUG_UTILS_H_
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#define SRC_DEBUG_UTILS_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include "async_wrap.h"
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#include <algorithm>
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#include <sstream>
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#include <string>
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// Use FORCE_INLINE on functions that have a debug-category-enabled check first
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// and then ideally only a single function call following it, to maintain
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// performance for the common case (no debugging used).
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#ifdef __GNUC__
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#define FORCE_INLINE __attribute__((always_inline))
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#define COLD_NOINLINE __attribute__((cold, noinline))
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#else
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#define FORCE_INLINE
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#define COLD_NOINLINE
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#endif
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namespace node {
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class Environment;
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template <typename T>
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inline std::string ToString(const T& value);
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// C++-style variant of sprintf()/fprintf() that:
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// - Returns an std::string
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// - Handles \0 bytes correctly
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// - Supports %p and %s. %d, %i and %u are aliases for %s.
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// - Accepts any class that has a ToString() method for stringification.
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template <typename... Args>
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inline std::string SPrintF(const char* format, Args&&... args);
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template <typename... Args>
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inline void FPrintF(FILE* file, const char* format, Args&&... args);
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void FWrite(FILE* file, const std::string& str);
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// Listing the AsyncWrap provider types first enables us to cast directly
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// from a provider type to a debug category.
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#define DEBUG_CATEGORY_NAMES(V) \
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NODE_ASYNC_PROVIDER_TYPES(V) \
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V(DIAGNOSTICS) \
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V(HUGEPAGES) \
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V(INSPECTOR_SERVER) \
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V(INSPECTOR_PROFILER) \
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V(CODE_CACHE) \
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V(NGTCP2_DEBUG) \
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V(WASI) \
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V(MKSNAPSHOT)
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enum class DebugCategory {
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#define V(name) name,
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DEBUG_CATEGORY_NAMES(V)
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#undef V
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CATEGORY_COUNT
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};
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class EnabledDebugList {
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public:
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bool enabled(DebugCategory category) const {
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DCHECK_GE(static_cast<int>(category), 0);
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DCHECK_LT(static_cast<int>(category),
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static_cast<int>(DebugCategory::CATEGORY_COUNT));
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return enabled_[static_cast<int>(category)];
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}
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// Uses NODE_DEBUG_NATIVE to initialize the categories. When env is not a
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// nullptr, the environment variables set in the Environment are used.
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// Otherwise the system environment variables are used.
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void Parse(Environment* env);
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private:
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// Set all categories matching cats to the value of enabled.
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void Parse(const std::string& cats, bool enabled);
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void set_enabled(DebugCategory category, bool enabled) {
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DCHECK_GE(static_cast<int>(category), 0);
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DCHECK_LT(static_cast<int>(category),
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static_cast<int>(DebugCategory::CATEGORY_COUNT));
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enabled_[static_cast<int>(category)] = true;
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}
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bool enabled_[static_cast<int>(DebugCategory::CATEGORY_COUNT)] = {false};
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};
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template <typename... Args>
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inline void FORCE_INLINE Debug(EnabledDebugList* list,
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DebugCategory cat,
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const char* format,
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Args&&... args);
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inline void FORCE_INLINE Debug(EnabledDebugList* list,
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DebugCategory cat,
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const char* message);
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template <typename... Args>
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inline void FORCE_INLINE
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Debug(Environment* env, DebugCategory cat, const char* format, Args&&... args);
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inline void FORCE_INLINE Debug(Environment* env,
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DebugCategory cat,
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const char* message);
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template <typename... Args>
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inline void Debug(Environment* env,
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DebugCategory cat,
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const std::string& format,
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Args&&... args);
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// Used internally by the 'real' Debug(AsyncWrap*, ...) functions below, so that
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// the FORCE_INLINE flag on them doesn't apply to the contents of this function
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// as well.
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// We apply COLD_NOINLINE to tell the compiler that it's not worth optimizing
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// this function for speed and it should rather focus on keeping it out of
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// hot code paths. In particular, we want to keep the string concatenating code
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// out of the function containing the original `Debug()` call.
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template <typename... Args>
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void COLD_NOINLINE UnconditionalAsyncWrapDebug(AsyncWrap* async_wrap,
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const char* format,
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Args&&... args);
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template <typename... Args>
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inline void FORCE_INLINE Debug(AsyncWrap* async_wrap,
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const char* format,
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Args&&... args);
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template <typename... Args>
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inline void FORCE_INLINE Debug(AsyncWrap* async_wrap,
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const std::string& format,
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Args&&... args);
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// Debug helper for inspecting the currently running `node` executable.
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class NativeSymbolDebuggingContext {
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public:
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static std::unique_ptr<NativeSymbolDebuggingContext> New();
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class SymbolInfo {
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public:
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std::string name;
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std::string filename;
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size_t line = 0;
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size_t dis = 0;
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std::string Display() const;
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};
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NativeSymbolDebuggingContext() = default;
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virtual ~NativeSymbolDebuggingContext() = default;
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virtual SymbolInfo LookupSymbol(void* address) { return {}; }
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virtual bool IsMapped(void* address) { return false; }
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virtual int GetStackTrace(void** frames, int count) { return 0; }
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NativeSymbolDebuggingContext(const NativeSymbolDebuggingContext&) = delete;
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NativeSymbolDebuggingContext(NativeSymbolDebuggingContext&&) = delete;
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NativeSymbolDebuggingContext operator=(NativeSymbolDebuggingContext&)
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= delete;
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NativeSymbolDebuggingContext operator=(NativeSymbolDebuggingContext&&)
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= delete;
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static std::vector<std::string> GetLoadedLibraries();
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};
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// Variant of `uv_loop_close` that tries to be as helpful as possible
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// about giving information on currently existing handles, if there are any,
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// but still aborts the process.
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void CheckedUvLoopClose(uv_loop_t* loop);
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void PrintLibuvHandleInformation(uv_loop_t* loop, FILE* stream);
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namespace per_process {
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extern EnabledDebugList enabled_debug_list;
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template <typename... Args>
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inline void FORCE_INLINE Debug(DebugCategory cat,
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const char* format,
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Args&&... args);
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inline void FORCE_INLINE Debug(DebugCategory cat, const char* message);
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} // namespace per_process
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} // namespace node
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif // SRC_DEBUG_UTILS_H_
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