mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-06 12:03:39 +00:00
93 lines
3.3 KiB
C++
93 lines
3.3 KiB
C++
/*
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* Tencent is pleased to support the open source community by making ScriptX available.
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* Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "V8Native.hpp"
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#include "../../src/Native.h"
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#include "../../src/Reference.h"
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#include "../../src/Value.h"
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#include "V8Engine.h"
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#include "V8Reference.hpp"
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namespace script {
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Arguments::Arguments(script::Arguments::InternalCallbackInfoType callbackInfo)
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: callbackInfo_(std::move(callbackInfo)) {}
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Arguments::~Arguments() = default;
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Local<Object> Arguments::thiz() const {
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return v8_backend::V8Engine::make<Local<Value>>(callbackInfo_.second.This()).asObject();
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}
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bool Arguments::hasThiz() const {
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auto value = v8_backend::V8Engine::make<Local<Value>>(callbackInfo_.second.This());
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return value.isObject();
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}
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size_t Arguments::size() const { return callbackInfo_.second.Length(); }
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Local<Value> Arguments::operator[](size_t i) const {
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return v8_backend::V8Engine::make<Local<Value>>(callbackInfo_.second[static_cast<int>(i)]);
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}
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ScriptEngine* Arguments::engine() const { return callbackInfo_.first; }
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ScriptClass::ScriptClass(const Local<Object>& scriptObject) : internalState_() {
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auto engine = &v8_backend::currentEngineChecked();
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internalState_.scriptEngine_ = engine;
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internalState_.weakRef_.Reset(engine->isolate_,
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v8_backend::V8Engine::toV8(engine->isolate_, scriptObject));
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internalState_.weakRef_.SetWeak();
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}
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Local<Object> ScriptClass::getScriptObject() const {
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Local<Value> obj;
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if (!internalState_.weakRef_.IsEmpty()) {
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obj = v8_backend::V8Engine::make<Local<Object>>(
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internalState_.weakRef_.Get(internalState_.scriptEngine_->isolate_));
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}
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return obj.asObject();
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}
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Local<Array> ScriptClass::getInternalStore() const {
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auto v8Engine = getScriptEngineAs<v8_backend::V8Engine>();
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auto context = v8Engine->context_.Get(v8Engine->isolate_);
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v8::Local<v8::Value> key = v8Engine->internalStoreSymbol_.Get(v8Engine->isolate_);
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auto thiz = v8_backend::V8Engine::toV8(v8Engine->isolate_, getScriptObject());
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auto array = thiz->Get(context, key);
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if (array.IsEmpty() || !array.ToLocalChecked()->IsArray()) {
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auto store = Array::newArray();
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v8::TryCatch tryCatch(v8Engine->isolate_);
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auto success = thiz->Set(context, key, v8_backend::V8Engine::toV8(v8Engine->isolate_, store));
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v8_backend::checkException(tryCatch);
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(void)success;
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return store;
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}
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return v8_backend::V8Engine::make<Local<Array>>(array.ToLocalChecked().As<v8::Array>());
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}
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ScriptEngine* ScriptClass::getScriptEngine() const { return internalState_.scriptEngine_; }
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ScriptClass::~ScriptClass() {
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EngineScope scope(internalState_.scriptEngine_);
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internalState_.weakRef_.Reset();
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}
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} // namespace script
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