LiteLoaderBDS-1.16.40/Tools/ScriptX/backend/V8/V8Native.hpp
2023-03-03 10:18:21 -08:00

49 lines
1.8 KiB
C++

/*
* Tencent is pleased to support the open source community by making ScriptX available.
* Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "../../src/Native.h"
#include "V8Engine.hpp"
namespace script {
template <typename T>
ScriptClass::ScriptClass(const ScriptClass::ConstructFromCpp<T>) : internalState_() {
auto v8Engine = v8_backend::currentEngine();
auto symbol = v8Engine->constructorMarkSymbol_.Get(v8Engine->isolate_);
auto pointer = v8::External::New(v8Engine->isolate_, this);
auto obj = v8Engine->newNativeClass<T>(v8_backend::V8Engine::make<Local<Value>>(symbol),
v8_backend::V8Engine::make<Local<Value>>(pointer));
internalState_.scriptEngine_ = v8Engine;
internalState_.weakRef_.Reset(v8Engine->isolate_,
v8_backend::V8Engine::toV8(v8Engine->isolate_, obj));
internalState_.weakRef_.SetWeak();
}
template <typename T>
T *ScriptClass::getScriptEngineAs() const {
return script::internal::scriptDynamicCast<T *>(internalState_.scriptEngine_);
}
template <typename T>
T *Arguments::engineAs() const {
return script::internal::scriptDynamicCast<T *>(callbackInfo_.first);
}
} // namespace script