LiteLoaderBDS-1.16.40/Tools/ScriptX/backend/V8/trait/TraitReference.h
2023-03-03 10:18:21 -08:00

131 lines
3.5 KiB
C++

/*
* Tencent is pleased to support the open source community by making ScriptX available.
* Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <type_traits>
#include "../../../src/foundation.h"
#include "../../../src/types.h"
#include "../../../src/utils/GlobalWeakBookkeeping.hpp"
#include "../V8Helper.h"
namespace script {
namespace v8_backend {
// T is script type
// type is mapped v8 type
template <typename T>
struct _V8ValueType {};
template <typename T>
using V8ValueType = typename _V8ValueType<T>::type;
#define TypeMap(scriptType, v8Type) \
template <> \
struct _V8ValueType<scriptType> { \
using type = v8Type; \
}
TypeMap(::script::Value, v8::Value);
TypeMap(::script::Object, v8::Object);
TypeMap(::script::String, v8::String);
TypeMap(::script::Number, v8::Number);
TypeMap(::script::Boolean, v8::Boolean);
TypeMap(::script::Function, v8::Function);
TypeMap(::script::Array, v8::Array);
TypeMap(::script::ByteBuffer, v8::Value);
TypeMap(::script::Unsupported, v8::Value);
#undef TypeMap
template <typename T>
class GlobalRefState {
private:
using V8Global =
typename ::v8::CopyablePersistentTraits<v8_backend::V8ValueType<T>>::CopyablePersistent;
public:
V8Engine* engine_ = nullptr;
V8Global ref_{};
::script::internal::GlobalWeakBookkeeping::HandleType handle_{};
GlobalRefState() = default;
GlobalRefState(V8Engine* scriptEngine, const Local<T>& localReference);
GlobalRefState(V8Engine* scriptEngine, const V8Global& v8Global);
GlobalRefState(const GlobalRefState& copy) : engine_(copy.engine_), ref_(copy.ref_) {}
GlobalRefState(GlobalRefState&& move) noexcept
: engine_(move.engine_), ref_(std::move(move.ref_)) {
// v8 Ref don't have a move assign
// this is still a copy
move.ref_.Reset();
move.engine_ = nullptr;
}
GlobalRefState& operator=(const GlobalRefState& assign) {
if (this != &assign) {
engine_ = assign.engine_;
ref_ = assign.ref_;
}
return *this;
}
GlobalRefState& operator=(GlobalRefState&& assign) noexcept {
if (this != &assign) {
engine_ = assign.engine_;
// v8 Ref don't have a move assign
// this is still a copy
ref_ = std::move(assign.ref_);
assign.ref_.Reset();
assign.engine_ = nullptr;
}
return *this;
}
void swap(GlobalRefState& other) {
std::swap(ref_, other.ref_);
std::swap(engine_, other.engine_);
}
void makeWeak() {
if (!ref_.IsEmpty()) ref_.SetWeak();
}
};
} // namespace v8_backend
template <typename T>
struct internal::ImplType<Local<T>> {
using type = typename v8::Local<v8_backend::V8ValueType<T>>;
};
template <typename T>
struct internal::ImplType<Global<T>> {
using type = typename v8_backend::GlobalRefState<T>;
};
template <typename T>
struct internal::ImplType<Weak<T>> {
using type = typename v8_backend::GlobalRefState<T>;
};
} // namespace script