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https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
//
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// Created by OEOTYAN on 2022/08/27.
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//
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#pragma once
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#include "APIHelp.h"
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#include <Global.hpp>
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#include "../../LiteLoader/Header/ParticleAPI.h"
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class ParticleSpawner : public ParticleCUI, public ScriptClass {
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public:
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explicit ParticleSpawner(const Local<Object>& scriptObj)
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: ScriptClass(scriptObj), ParticleCUI() {
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}
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static ParticleSpawner* create(const Arguments& args);
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Local<Value> getDisplayRadius() {
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return Number::newNumber(static_cast<long long>(displayRadius));
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}
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Local<Value> getHighDetial() {
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return Boolean::newBoolean(highDetial);
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}
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Local<Value> getDoubleSide() {
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return Boolean::newBoolean(doubleSide);
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}
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void setDisplayRadius(const Local<Value>& value) {
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displayRadius = value.asNumber().toInt64();
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}
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void setHighDetial(const Local<Value>& value) {
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highDetial = value.asBoolean().value();
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}
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void setDoubleSide(const Local<Value>& value) {
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doubleSide = value.asBoolean().value();
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}
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Local<Value> spawnParticle(const Arguments& args);
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Local<Value> drawPoint(const Arguments& args);
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Local<Value> drawNumber(const Arguments& args);
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Local<Value> drawAxialLine(const Arguments& args);
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Local<Value> drawOrientedLine(const Arguments& args);
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Local<Value> drawCuboid(const Arguments& args);
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Local<Value> drawCircle(const Arguments& args);
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};
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extern ClassDefine<ParticleSpawner> ParticleSpawnerBuilder;
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extern ClassDefine<void> ParticleColorBuilder;
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extern ClassDefine<void> DirectionBuilder; |