LiteLoaderBDS-1.16.40/LiteLoader/Header/third-party/entt/resource/cache.hpp
2022-09-21 19:47:03 +08:00

238 lines
7.7 KiB
C++

#ifndef ENTT_RESOURCE_CACHE_HPP
#define ENTT_RESOURCE_CACHE_HPP
#include <type_traits>
#include <unordered_map>
#include <utility>
#include "../config/config.h"
#include "../core/fwd.hpp"
#include "handle.hpp"
#include "loader.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @brief Simple cache for resources of a given type.
*
* Minimal implementation of a cache for resources of a given type. It doesn't
* offer much functionalities but it's suitable for small or medium sized
* applications and can be freely inherited to add targeted functionalities for
* large sized applications.
*
* @tparam Resource Type of resources managed by a cache.
*/
template<typename Resource>
struct resource_cache {
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/*! @brief Type of resources managed by a cache. */
using resource_type = Resource;
/*! @brief Default constructor. */
resource_cache() = default;
/*! @brief Default move constructor. */
resource_cache(resource_cache &&) = default;
/*! @brief Default move assignment operator. @return This cache. */
resource_cache & operator=(resource_cache &&) = default;
/**
* @brief Number of resources managed by a cache.
* @return Number of resources currently stored.
*/
[[nodiscard]] size_type size() const ENTT_NOEXCEPT {
return resources.size();
}
/**
* @brief Returns true if a cache contains no resources, false otherwise.
* @return True if the cache contains no resources, false otherwise.
*/
[[nodiscard]] bool empty() const ENTT_NOEXCEPT {
return resources.empty();
}
/**
* @brief Clears a cache and discards all its resources.
*
* Handles are not invalidated and the memory used by a resource isn't
* freed as long as at least a handle keeps the resource itself alive.
*/
void clear() ENTT_NOEXCEPT {
resources.clear();
}
/**
* @brief Loads the resource that corresponds to a given identifier.
*
* In case an identifier isn't already present in the cache, it loads its
* resource and stores it aside for future uses. Arguments are forwarded
* directly to the loader in order to construct properly the requested
* resource.
*
* @note
* If the identifier is already present in the cache, this function does
* nothing and the arguments are simply discarded.
*
* @warning
* If the resource cannot be loaded correctly, the returned handle will be
* invalid and any use of it will result in undefined behavior.
*
* @tparam Loader Type of loader to use to load the resource if required.
* @tparam Args Types of arguments to use to load the resource if required.
* @param id Unique resource identifier.
* @param args Arguments to use to load the resource if required.
* @return A handle for the given resource.
*/
template<typename Loader, typename... Args>
resource_handle<Resource> load(const id_type id, Args &&... args) {
if(auto it = resources.find(id); it == resources.cend()) {
if(auto handle = temp<Loader>(std::forward<Args>(args)...); handle) {
return (resources[id] = std::move(handle));
}
} else {
return it->second;
}
return {};
}
/**
* @brief Reloads a resource or loads it for the first time if not present.
*
* Equivalent to the following snippet (pseudocode):
*
* @code{.cpp}
* cache.discard(id);
* cache.load(id, args...);
* @endcode
*
* Arguments are forwarded directly to the loader in order to construct
* properly the requested resource.
*
* @warning
* If the resource cannot be loaded correctly, the returned handle will be
* invalid and any use of it will result in undefined behavior.
*
* @tparam Loader Type of loader to use to load the resource.
* @tparam Args Types of arguments to use to load the resource.
* @param id Unique resource identifier.
* @param args Arguments to use to load the resource.
* @return A handle for the given resource.
*/
template<typename Loader, typename... Args>
resource_handle<Resource> reload(const id_type id, Args &&... args) {
return (discard(id), load<Loader>(id, std::forward<Args>(args)...));
}
/**
* @brief Creates a temporary handle for a resource.
*
* Arguments are forwarded directly to the loader in order to construct
* properly the requested resource. The handle isn't stored aside and the
* cache isn't in charge of the lifetime of the resource itself.
*
* @tparam Loader Type of loader to use to load the resource.
* @tparam Args Types of arguments to use to load the resource.
* @param args Arguments to use to load the resource.
* @return A handle for the given resource.
*/
template<typename Loader, typename... Args>
[[nodiscard]] resource_handle<Resource> temp(Args &&... args) const {
return Loader{}.get(std::forward<Args>(args)...);
}
/**
* @brief Creates a handle for a given resource identifier.
*
* A resource handle can be in a either valid or invalid state. In other
* terms, a resource handle is properly initialized with a resource if the
* cache contains the resource itself. Otherwise the returned handle is
* uninitialized and accessing it results in undefined behavior.
*
* @sa resource_handle
*
* @param id Unique resource identifier.
* @return A handle for the given resource.
*/
[[nodiscard]] resource_handle<Resource> handle(const id_type id) const {
if(auto it = resources.find(id); it != resources.cend()) {
return it->second;
}
return {};
}
/**
* @brief Checks if a cache contains a given identifier.
* @param id Unique resource identifier.
* @return True if the cache contains the resource, false otherwise.
*/
[[nodiscard]] bool contains(const id_type id) const {
return (resources.find(id) != resources.cend());
}
/**
* @brief Discards the resource that corresponds to a given identifier.
*
* Handles are not invalidated and the memory used by the resource isn't
* freed as long as at least a handle keeps the resource itself alive.
*
* @param id Unique resource identifier.
*/
void discard(const id_type id) {
if(auto it = resources.find(id); it != resources.end()) {
resources.erase(it);
}
}
/**
* @brief Iterates all resources.
*
* The function object is invoked for each element. It is provided with
* either the resource identifier, the resource handle or both of them.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entt::id_type);
* void(entt::resource_handle<Resource>);
* void(const entt::id_type, entt::resource_handle<Resource>);
* @endcode
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template <typename Func>
void each(Func func) const {
auto begin = resources.begin();
auto end = resources.end();
while(begin != end) {
auto curr = begin++;
if constexpr(std::is_invocable_v<Func, id_type>) {
func(curr->first);
} else if constexpr(std::is_invocable_v<Func, resource_handle<Resource>>) {
func(curr->second);
} else {
func(curr->first, curr->second);
}
}
}
private:
std::unordered_map<id_type, resource_handle<Resource>> resources;
};
}
#endif