mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-06 12:03:39 +00:00
100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
#pragma once
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#include <vector>
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#include <string>
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///////////////////////// Configs /////////////////////////
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// Plugins & Base libs path
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#define LLSE_DEPENDS_DIR "./plugins/lib"
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#define LLSE_PLUGINS_LOAD_DIR "./plugins"
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// Plugin package information
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#define LLSE_PLUGIN_PACKAGE_EXTENSION ".llplugin"
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#define LLSE_PLUGIN_PACKAGE_TEMP_DIR "./plugins/LiteLoader/temp"
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#define LLSE_PLUGIN_PACKAGE_UNCOMPRESS_TIMEOUT 30000
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// Current language information
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#define LLSE_BACKEND_NODEJS_NAME "NodeJs"
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#define LLSE_BACKEND_JS_NAME "Js"
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#define LLSE_BACKEND_LUA_NAME "Lua"
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#if defined(LLSE_BACKEND_QUICKJS)
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// QuickJs
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#define LLSE_BACKEND_TYPE LLSE_BACKEND_JS_NAME
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#define LLSE_PLUGINS_EXTENSION ".js"
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#define LLSE_PLUGINS_ROOT_DIR "plugins"
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#define LLSE_IS_PLUGIN_PACKAGE 0
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#elif defined(LLSE_BACKEND_LUA)
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// Lua
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#define LLSE_BACKEND_TYPE LLSE_BACKEND_LUA_NAME
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#define LLSE_PLUGINS_EXTENSION ".lua"
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#define LLSE_PLUGINS_ROOT_DIR "plugins"
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#define LLSE_IS_PLUGIN_PACKAGE 0
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#elif defined(LLSE_BACKEND_NODEJS)
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// NodeJs
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#define LLSE_BACKEND_TYPE LLSE_BACKEND_NODEJS_NAME
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#define LLSE_PLUGINS_EXTENSION LLSE_PLUGIN_PACKAGE_EXTENSION
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#define LLSE_PLUGINS_ROOT_DIR "plugins/nodejs"
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#define LLSE_IS_PLUGIN_PACKAGE 1
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#endif
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// Language specific information
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#define LLSE_NODEJS_ROOT_DIR "plugins/nodejs"
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// All backends information
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#define LLSE_MODULE_TYPE LLSE_BACKEND_TYPE
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#define LLSE_VALID_BACKENDS std::vector<std::string>({"Js", "Lua", "NodeJs"})
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#define LLSE_VALID_PLUGIN_EXTENSIONS std::vector<std::string>({".js", ".lua", ""})
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#define LLSE_VALID_PLUGIN_PACKAGE_IDENTIFIER std::vector<std::string>({"", "", "package.json"})
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#define LLSE_VALID_BACKENDS_COUNT LLSE_VALID_BACKENDS.size()
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// Loader information
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#if defined(LLSE_BACKEND_NODEJS)
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#define LLSE_LOADER_NAME "ScriptEngine-NodeJs"
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#define LLSE_LOADER_DESCRIPTION "Node.js ScriptEngine for LiteLoaderBDS"
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#elif defined(LLSE_BACKEND_QUICKJS)
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#define LLSE_LOADER_NAME "ScriptEngine-QuickJs"
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#define LLSE_LOADER_DESCRIPTION "Javascript ScriptEngine for LiteLoaderBDS"
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#elif defined(LLSE_BACKEND_LUA)
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#define LLSE_LOADER_NAME "ScriptEngine-Lua"
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#define LLSE_LOADER_DESCRIPTION "Lua ScriptEngine for LiteLoaderBDS"
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#endif
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// Debug engine information
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#if defined(LLSE_BACKEND_NODEJS)
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#define LLSE_DEBUG_CMD "nodejsdebug"
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#elif defined(LLSE_BACKEND_QUICKJS)
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#define LLSE_DEBUG_CMD "jsdebug"
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#elif defined(LLSE_BACKEND_LUA)
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#define LLSE_DEBUG_CMD "luadebug"
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#endif
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#define LLSE_DEBUG_ENGINE_NAME "__LLSE_DEBUG_ENGINE__"
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// Global communication
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#define LLSE_GLOBAL_DATA_NAME L"LLSE_GLOBAL_DATA_SECTION"
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#define LLSE_REMOTE_CALL_EVENT_NAME L"LLSE_REMOTE_CALL_EVENT"
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#define LLSE_MESSAGE_SYSTEM_WAIT_CHECK_INTERVAL 5
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// Timeout
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#define LLSE_MAXWAIT_REMOTE_LOAD 10 * 1000
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#define LLSE_MAXWAIT_REMOTE_CALL 30 * 1000
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// Thread pool parameter
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#define LLSE_POOL_THREAD_COUNT 4
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// Others
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#define LLSE_7Z_PATH "./plugins/LiteLoader/7z/7za.exe"
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