LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/AABB.hpp
2022-09-21 19:47:03 +08:00

44 lines
1.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class AABB {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_AABB
public:
class AABB& operator=(class AABB const &) = delete;
AABB(class AABB const &) = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_AABB
#endif
MCAPI AABB();
MCAPI AABB(float, float, float, float, float, float);
MCAPI AABB(class Vec3 const &, class Vec3 const &);
MCAPI class HitResult clip(class Vec3 const &, class Vec3 const &) const;
MCAPI class Vec3 clipCollide(class AABB const &, class Vec3 const &, bool, float *) const;
MCAPI bool contains(class Vec3 const &) const;
MCAPI float distanceTo(class Vec3 const &) const;
MCAPI float distanceToSqr(class AABB const &) const;
MCAPI class AABB expanded(class Vec3 const &) const;
MCAPI class AABB flooredCeiledCopy() const;
MCAPI class AABB flooredCopy(float, float) const;
MCAPI class AABB grow(class Vec3 const &) const;
MCAPI bool intersects(class AABB const &) const;
MCAPI bool intersects(class Vec3 const &, class Vec3 const &) const;
MCAPI class AABB merge(class AABB const &) const;
MCAPI class AABB & set(class Vec3 const &, class Vec3 const &);
MCAPI void set(float, float, float, float, float, float);
MCAPI class AABB shrink(class Vec3 const &) const;
MCAPI static class AABB const EMPTY;
};