mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-01 11:43:41 +00:00
67 lines
2.4 KiB
C++
67 lines
2.4 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Actor.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class AbstractArrow : public Actor {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ABSTRACTARROW
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public:
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class AbstractArrow& operator=(class AbstractArrow const &) = delete;
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AbstractArrow(class AbstractArrow const &) = delete;
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AbstractArrow() = delete;
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#endif
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public:
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/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
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/*7*/ virtual ~AbstractArrow();
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/*30*/ virtual void __unk_vfn_30();
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/*36*/ virtual void lerpTo(class Vec3 const &, class Vec2 const &, int);
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/*37*/ virtual void lerpMotion(class Vec3 const &);
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/*39*/ virtual void normalTick();
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/*54*/ virtual void __unk_vfn_54();
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/*61*/ virtual void __unk_vfn_61();
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/*73*/ virtual float getShadowHeightOffs();
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/*74*/ virtual float getShadowRadius() const;
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/*76*/ virtual void __unk_vfn_76();
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/*81*/ virtual void __unk_vfn_81();
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/*82*/ virtual void playerTouch(class Player &);
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/*88*/ virtual void __unk_vfn_88();
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/*90*/ virtual void __unk_vfn_90();
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/*98*/ virtual void __unk_vfn_98();
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/*100*/ virtual void __unk_vfn_100();
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/*121*/ virtual void __unk_vfn_121();
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/*161*/ virtual struct ActorUniqueID getSourceUniqueID() const;
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/*168*/ virtual bool canChangeDimensions() const;
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/*169*/ virtual void __unk_vfn_169();
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/*182*/ virtual void __unk_vfn_182();
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/*206*/ virtual void __unk_vfn_206();
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/*207*/ virtual void __unk_vfn_207();
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/*228*/ virtual void __unk_vfn_228();
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/*231*/ virtual void __unk_vfn_231();
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/*238*/ virtual void __unk_vfn_238();
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/*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
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/*243*/ virtual void addAdditionalSaveData(class CompoundTag &);
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/*246*/ virtual void __unk_vfn_246();
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/*257*/ virtual void __unk_vfn_257();
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/*258*/ virtual void shoot(class Vec3 const &, float, float, class Vec3 const &);
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/*259*/ virtual void _playPickupSound();
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/*260*/ virtual class ItemStack _getPickupItem() const = 0;
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ABSTRACTARROW
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#endif
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MCAPI AbstractArrow(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &);
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//protected:
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MCAPI bool _canPickup(class Player const &) const;
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protected:
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}; |