mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-01 11:43:41 +00:00
38 lines
2.2 KiB
C++
38 lines
2.2 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class ActorAnimationControllerStatePlayer {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORANIMATIONCONTROLLERSTATEPLAYER
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public:
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class ActorAnimationControllerStatePlayer& operator=(class ActorAnimationControllerStatePlayer const &) = delete;
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ActorAnimationControllerStatePlayer(class ActorAnimationControllerStatePlayer const &) = delete;
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ActorAnimationControllerStatePlayer() = delete;
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#endif
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public:
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/*0*/ virtual ~ActorAnimationControllerStatePlayer();
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/*1*/ virtual void applyToPose(class RenderParams &, class std::unordered_map<enum SkeletalHierarchyIndex, std::vector<class BoneOrientation>, struct std::hash<enum SkeletalHierarchyIndex>, struct std::equal_to<enum SkeletalHierarchyIndex>, class std::allocator<struct std::pair<enum SkeletalHierarchyIndex const, std::vector<class BoneOrientation>>>> &, float);
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/*2*/ virtual void resetAnimation();
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/*3*/ virtual void __unk_vfn_3();
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/*4*/ virtual void __unk_vfn_4();
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/*5*/ virtual void __unk_vfn_5();
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/*6*/ virtual bool hasAnimationFinished() const;
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/*7*/ virtual class ActorAnimationPlayer * findAnimation(class HashedString const &);
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/*8*/ virtual enum ActorAnimationType getAnimationType() const;
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORANIMATIONCONTROLLERSTATEPLAYER
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MCVAPI void bindParticleEffects(class std::unordered_map<class StringKey, class ParticleEffectPtr, struct std::hash<class StringKey>, struct std::equal_to<class StringKey>, class std::allocator<struct std::pair<class StringKey const, class ParticleEffectPtr>>> const &);
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MCVAPI void bindSoundEffects(class std::unordered_map<class StringKey, std::string, struct std::hash<class StringKey>, struct std::equal_to<class StringKey>, class std::allocator<struct std::pair<class StringKey const, std::string>>> const &);
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#endif
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MCAPI ActorAnimationControllerStatePlayer(class HashedString const &, class ActorAnimationControllerPlayer &, class std::shared_ptr<class ActorAnimationControllerState>, class AnimationComponent &, class ExpressionNode const &);
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}; |