mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-01 11:43:41 +00:00
29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class ActorAnimationPlayer {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORANIMATIONPLAYER
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public:
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class ActorAnimationPlayer& operator=(class ActorAnimationPlayer const &) = delete;
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ActorAnimationPlayer(class ActorAnimationPlayer const &) = delete;
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ActorAnimationPlayer() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORANIMATIONPLAYER
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MCVAPI void bindParticleEffects(class std::unordered_map<class StringKey, class ParticleEffectPtr, struct std::hash<class StringKey>, struct std::equal_to<class StringKey>, class std::allocator<struct std::pair<class StringKey const, class ParticleEffectPtr>>> const &);
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MCVAPI void bindSoundEffects(class std::unordered_map<class StringKey, std::string, struct std::hash<class StringKey>, struct std::equal_to<class StringKey>, class std::allocator<struct std::pair<class StringKey const, std::string>>> const &);
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MCVAPI void buildBoneToPartMapping(class AnimationComponent &);
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#endif
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}; |