LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ActorAnimationPlayer.hpp
2022-09-21 19:47:03 +08:00

29 lines
1.1 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ActorAnimationPlayer {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORANIMATIONPLAYER
public:
class ActorAnimationPlayer& operator=(class ActorAnimationPlayer const &) = delete;
ActorAnimationPlayer(class ActorAnimationPlayer const &) = delete;
ActorAnimationPlayer() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORANIMATIONPLAYER
MCVAPI void bindParticleEffects(class std::unordered_map<class StringKey, class ParticleEffectPtr, struct std::hash<class StringKey>, struct std::equal_to<class StringKey>, class std::allocator<struct std::pair<class StringKey const, class ParticleEffectPtr>>> const &);
MCVAPI void bindSoundEffects(class std::unordered_map<class StringKey, std::string, struct std::hash<class StringKey>, struct std::equal_to<class StringKey>, class std::allocator<struct std::pair<class StringKey const, std::string>>> const &);
MCVAPI void buildBoneToPartMapping(class AnimationComponent &);
#endif
};