mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-01 11:43:41 +00:00
46 lines
2.3 KiB
C++
46 lines
2.3 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class ActorFactory {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORFACTORY
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public:
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class ActorFactory& operator=(class ActorFactory const &) = delete;
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ActorFactory(class ActorFactory const &) = delete;
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ActorFactory() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORFACTORY
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#endif
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MCAPI ActorFactory(class Level &);
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MCAPI std::unique_ptr<class Actor> createBornEntity(struct ActorDefinitionIdentifier const &, class Actor *);
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MCAPI std::unique_ptr<class Actor> createBornEntity(struct ActorDefinitionIdentifier const &, class BlockPos const &);
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MCAPI std::unique_ptr<class Actor> createEntity(std::string const &, struct ActorDefinitionIdentifier const &, class Actor *, class Vec3 const &, class Vec2 const &);
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MCAPI std::unique_ptr<class Actor> createSpawnedEntity(struct ActorDefinitionIdentifier const &, class Actor *, class Vec3 const &, class Vec2 const &);
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MCAPI std::unique_ptr<class Actor> createSummonedEntity(struct ActorDefinitionIdentifier const &, class Actor *, class Vec3 const &);
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MCAPI std::unique_ptr<class Actor> createTransformedEntity(struct ActorDefinitionIdentifier const &, class Actor *);
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MCAPI std::unique_ptr<class Actor> loadEntity(class CompoundTag *, class DataLoadHelper &, class LevelChunk const *);
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MCAPI ~ActorFactory();
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MCAPI static std::vector<struct std::pair<std::string, struct ActorDefinitionIdentifier const *>> buildSummonEntityTypeEnum(bool);
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MCAPI static class Actor * fixLegacyEntity(class BlockSource &, class CompoundTag const *);
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MCAPI static enum ActorType lookupEntityType(struct ActorDefinitionIdentifier const &);
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MCAPI static void registerEntityMapping(enum ActorType const &, bool, std::unique_ptr<class Actor> ( *const &)(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &), bool);
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//private:
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MCAPI std::unique_ptr<class Actor> _constructActor(struct ActorDefinitionIdentifier const &, class Vec3 const &, class Vec2 const &);
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MCAPI void _loadDefinitionGroups(class ActorDefinitionGroup *);
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private:
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MCAPI static std::vector<struct VanillaActorData> builtinEntityMappings;
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}; |