LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ActorFactory.hpp
2022-09-21 19:47:03 +08:00

46 lines
2.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ActorFactory {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORFACTORY
public:
class ActorFactory& operator=(class ActorFactory const &) = delete;
ActorFactory(class ActorFactory const &) = delete;
ActorFactory() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORFACTORY
#endif
MCAPI ActorFactory(class Level &);
MCAPI std::unique_ptr<class Actor> createBornEntity(struct ActorDefinitionIdentifier const &, class Actor *);
MCAPI std::unique_ptr<class Actor> createBornEntity(struct ActorDefinitionIdentifier const &, class BlockPos const &);
MCAPI std::unique_ptr<class Actor> createEntity(std::string const &, struct ActorDefinitionIdentifier const &, class Actor *, class Vec3 const &, class Vec2 const &);
MCAPI std::unique_ptr<class Actor> createSpawnedEntity(struct ActorDefinitionIdentifier const &, class Actor *, class Vec3 const &, class Vec2 const &);
MCAPI std::unique_ptr<class Actor> createSummonedEntity(struct ActorDefinitionIdentifier const &, class Actor *, class Vec3 const &);
MCAPI std::unique_ptr<class Actor> createTransformedEntity(struct ActorDefinitionIdentifier const &, class Actor *);
MCAPI std::unique_ptr<class Actor> loadEntity(class CompoundTag *, class DataLoadHelper &, class LevelChunk const *);
MCAPI ~ActorFactory();
MCAPI static std::vector<struct std::pair<std::string, struct ActorDefinitionIdentifier const *>> buildSummonEntityTypeEnum(bool);
MCAPI static class Actor * fixLegacyEntity(class BlockSource &, class CompoundTag const *);
MCAPI static enum ActorType lookupEntityType(struct ActorDefinitionIdentifier const &);
MCAPI static void registerEntityMapping(enum ActorType const &, bool, std::unique_ptr<class Actor> ( *const &)(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &), bool);
//private:
MCAPI std::unique_ptr<class Actor> _constructActor(struct ActorDefinitionIdentifier const &, class Vec3 const &, class Vec2 const &);
MCAPI void _loadDefinitionGroups(class ActorDefinitionGroup *);
private:
MCAPI static std::vector<struct VanillaActorData> builtinEntityMappings;
};