LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ActorSpawnRuleBase.hpp
2022-09-21 19:47:03 +08:00

35 lines
1.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ActorSpawnRuleBase {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORSPAWNRULEBASE
public:
class ActorSpawnRuleBase& operator=(class ActorSpawnRuleBase const &) = delete;
ActorSpawnRuleBase(class ActorSpawnRuleBase const &) = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORSPAWNRULEBASE
#endif
MCAPI ActorSpawnRuleBase();
//protected:
MCAPI void _applySpawnCondition(class std::function<void (std::string const &, int, class BiomeFilterGroup &, class MobSpawnRules &)>, class Json::Value &, class MobSpawnRules const &, std::string const &);
MCAPI void _getResources(class ResourcePackManager &, class MobSpawnRules const &, class std::function<void (std::string const &, int, class BiomeFilterGroup &, class MobSpawnRules &)>);
MCAPI bool _readJsonHeader(std::string &&, class std::unordered_map<std::string, std::string, struct std::hash<std::string>, struct std::equal_to<std::string>, class std::allocator<struct std::pair<std::string const, std::string>>> &);
MCAPI void _registerSpawnRules(class std::function<void (std::string const &, int, class BiomeFilterGroup &, class MobSpawnRules &)>, class MobSpawnRules const &, class Json::Value &, std::string const &);
protected:
};