mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
81 lines
3.2 KiB
C++
81 lines
3.2 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Actor.hpp"
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#include "Mob.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class Agent : public Mob {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_AGENT
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public:
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class Agent& operator=(class Agent const &) = delete;
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Agent(class Agent const &) = delete;
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Agent() = delete;
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#endif
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public:
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/*3*/ virtual void initializeComponents(enum Actor::InitializationMethod, class VariantParameterList const &);
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/*7*/ virtual ~Agent();
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/*30*/ virtual void __unk_vfn_30();
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/*33*/ virtual void teleportTo(class Vec3 const &, bool, int, int, struct ActorUniqueID const &);
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/*39*/ virtual void normalTick();
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/*52*/ virtual bool isInvisible() const;
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/*53*/ virtual bool canShowNameTag() const;
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/*54*/ virtual void __unk_vfn_54();
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/*58*/ virtual std::string getFormattedNameTag() const;
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/*61*/ virtual void __unk_vfn_61();
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/*76*/ virtual void __unk_vfn_76();
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/*81*/ virtual void __unk_vfn_81();
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/*87*/ virtual bool isPickable();
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/*88*/ virtual void __unk_vfn_88();
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/*90*/ virtual void __unk_vfn_90();
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/*98*/ virtual void __unk_vfn_98();
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/*100*/ virtual void __unk_vfn_100();
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/*121*/ virtual void __unk_vfn_121();
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/*132*/ virtual void handleEntityEvent(enum ActorEvent, int);
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/*151*/ virtual void setCarriedItem(class ItemStack const &);
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/*169*/ virtual void __unk_vfn_169();
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/*180*/ virtual bool canBePulledIntoVehicle() const;
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/*182*/ virtual void __unk_vfn_182();
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/*197*/ virtual bool canBeAffected(class MobEffectInstance const &) const;
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/*206*/ virtual void __unk_vfn_206();
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/*207*/ virtual void __unk_vfn_207();
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/*212*/ virtual bool isWorldBuilder();
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/*214*/ virtual bool isAdventure() const;
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/*228*/ virtual void __unk_vfn_228();
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/*231*/ virtual void __unk_vfn_231();
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/*232*/ virtual void kill();
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/*235*/ virtual void updateEntitySpecificMolangVariables(class RenderParams &);
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/*238*/ virtual void __unk_vfn_238();
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/*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
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/*246*/ virtual void __unk_vfn_246();
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/*257*/ virtual void __unk_vfn_257();
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/*258*/ virtual void knockback(class Actor *, int, float, float, float, float, float);
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/*275*/ virtual void travel(float, float, float);
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/*278*/ virtual void aiStep();
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/*290*/ virtual void __unk_vfn_290();
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/*300*/ virtual void __unk_vfn_300();
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/*324*/ virtual bool createAIGoals();
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/*331*/ virtual bool canExistWhenDisallowMob() const;
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/*332*/ virtual void __unk_vfn_332();
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/*336*/ virtual std::unique_ptr<class BodyControl> initBodyControl();
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/*348*/ virtual void __unk_vfn_348();
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_AGENT
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MCVAPI bool breaksFallingBlocks() const;
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MCVAPI bool getAlwaysShowNameTag() const;
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MCVAPI bool interactPreventDefault();
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MCVAPI bool isTargetable() const;
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#endif
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MCAPI Agent(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &);
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MCAPI void setNameTagFromOwner(class Player const &);
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MCAPI static class Vec3 roundTeleportPos(class Vec3 const &);
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}; |