LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/AirBlock.hpp
2022-09-21 19:47:03 +08:00

79 lines
4.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "BlockLegacy.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class AirBlock : public BlockLegacy {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_AIRBLOCK
public:
class AirBlock& operator=(class AirBlock const &) = delete;
AirBlock(class AirBlock const &) = delete;
AirBlock() = delete;
#endif
public:
/*0*/ virtual ~AirBlock();
/*1*/ virtual void tick(class BlockSource &, class BlockPos const &, class Random &) const;
/*5*/ virtual bool getCollisionShape(class AABB &, class Block const &, class BlockSource &, class BlockPos const &, class Actor *) const;
/*6*/ virtual bool isObstructingChests(class BlockSource &, class BlockPos const &) const;
/*9*/ virtual void addAABBs(class Block const &, class BlockSource &, class BlockPos const &, class AABB const *, std::vector<class AABB> &) const;
/*10*/ virtual class AABB const & getAABB(class BlockSource &, class BlockPos const &, class Block const &, class AABB &, bool) const;
/*11*/ virtual bool addCollisionShapes(class Block const &, class BlockSource &, class BlockPos const &, class AABB const *, std::vector<class AABB> &, class Actor *) const;
/*18*/ virtual void __unk_vfn_18();
/*24*/ virtual void __unk_vfn_24();
/*25*/ virtual void __unk_vfn_25();
/*26*/ virtual void __unk_vfn_26();
/*27*/ virtual void __unk_vfn_27();
/*28*/ virtual void __unk_vfn_28();
/*30*/ virtual void __unk_vfn_30();
/*31*/ virtual void __unk_vfn_31();
/*32*/ virtual void __unk_vfn_32();
/*33*/ virtual void __unk_vfn_33();
/*34*/ virtual void __unk_vfn_34();
/*35*/ virtual void __unk_vfn_35();
/*36*/ virtual void __unk_vfn_36();
/*38*/ virtual void __unk_vfn_38();
/*39*/ virtual void __unk_vfn_39();
/*40*/ virtual void __unk_vfn_40();
/*42*/ virtual void __unk_vfn_42();
/*43*/ virtual void __unk_vfn_43();
/*49*/ virtual void __unk_vfn_49();
/*52*/ virtual void __unk_vfn_52();
/*56*/ virtual bool checkIsPathable(class Actor &, class BlockPos const &, class BlockPos const &) const;
/*67*/ virtual void __unk_vfn_67();
/*73*/ virtual void __unk_vfn_73();
/*78*/ virtual bool mayPick() const;
/*79*/ virtual bool mayPick(class BlockSource &, class Block const &, bool) const;
/*80*/ virtual bool mayPlace(class BlockSource &, class BlockPos const &, unsigned char) const;
/*81*/ virtual bool mayPlace(class BlockSource &, class BlockPos const &) const;
/*83*/ virtual bool tryToPlace(class BlockSource &, class BlockPos const &, class Block const &, struct ActorBlockSyncMessage const *) const;
/*85*/ virtual void destroy(class BlockSource &, class BlockPos const &, class Block const &, class Actor *) const;
/*86*/ virtual bool playerWillDestroy(class Player &, class BlockPos const &, class Block const &) const;
/*87*/ virtual void __unk_vfn_87();
/*93*/ virtual void spawnResources(class BlockSource &, class BlockPos const &, class Block const &, std::vector<class Item const *> *, float, int, bool) const;
/*95*/ virtual void __unk_vfn_95();
/*104*/ virtual void entityInside(class BlockSource &, class BlockPos const &, class Actor &) const;
/*109*/ virtual void __unk_vfn_109();
/*116*/ virtual void __unk_vfn_116();
/*118*/ virtual void __unk_vfn_118();
/*119*/ virtual void __unk_vfn_119();
/*137*/ virtual class AABB const & getVisualShapeInWorld(class Block const &, class BlockSource &, class BlockPos const &, class AABB &, bool) const;
/*138*/ virtual class AABB const & getVisualShape(class Block const &, class AABB &, bool) const;
/*142*/ virtual void __unk_vfn_142();
/*146*/ virtual void animateTick(class BlockSource &, class BlockPos const &, class Random &) const;
/*158*/ virtual void __unk_vfn_158();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_AIRBLOCK
MCVAPI bool canBeSilkTouched() const;
MCVAPI bool canHaveExtraData() const;
#endif
};