mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
78 lines
3.7 KiB
C++
78 lines
3.7 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Item.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class ArmorItem : public Item {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ARMORITEM
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public:
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class ArmorItem& operator=(class ArmorItem const &) = delete;
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ArmorItem(class ArmorItem const &) = delete;
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ArmorItem() = delete;
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#endif
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public:
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/*0*/ virtual ~ArmorItem();
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/*5*/ virtual void __unk_vfn_5();
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/*26*/ virtual void __unk_vfn_26();
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/*27*/ virtual void __unk_vfn_27();
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/*31*/ virtual void __unk_vfn_31();
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/*32*/ virtual void __unk_vfn_32();
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/*34*/ virtual void __unk_vfn_34();
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/*37*/ virtual void __unk_vfn_37();
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/*38*/ virtual void appendFormattedHovertext(class ItemStackBase const &, class Level &, std::string &, bool) const;
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/*39*/ virtual bool isValidRepairItem(class ItemStackBase const &, class ItemStackBase const &) const;
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/*40*/ virtual int getEnchantSlot() const;
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/*41*/ virtual int getEnchantValue() const;
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/*42*/ virtual int getArmorValue() const;
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/*43*/ virtual void __unk_vfn_43();
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/*45*/ virtual int getDamageChance(int) const;
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/*46*/ virtual void __unk_vfn_46();
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/*47*/ virtual void __unk_vfn_47();
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/*48*/ virtual class Color getColor(class CompoundTag const *, class ItemDescriptor const &) const;
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/*49*/ virtual void __unk_vfn_49();
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/*50*/ virtual void __unk_vfn_50();
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/*53*/ virtual bool isTintable() const;
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/*54*/ virtual int buildIdAux(short, class CompoundTag const *) const;
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/*55*/ virtual class ItemDescriptor buildDescriptor(short, class CompoundTag const *) const;
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/*56*/ virtual class ItemStack & use(class ItemStack &, class Player &) const;
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/*57*/ virtual bool dispense(class BlockSource &, class Container &, int, class Vec3 const &, unsigned char) const;
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/*62*/ virtual void hurtEnemy(class ItemStack &, class Mob *, class Mob *) const;
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/*64*/ virtual bool mineBlock(class ItemStack &, class Block const &, int, int, int, class Actor *) const;
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/*79*/ virtual void __unk_vfn_79();
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/*80*/ virtual void __unk_vfn_80();
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/*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const;
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/*87*/ virtual class Item & setIcon(std::string const &, int);
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/*90*/ virtual void __unk_vfn_90();
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/*97*/ virtual void __unk_vfn_97();
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/*100*/ virtual float getArmorKnockbackResistance() const;
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ARMORITEM
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MCVAPI bool isArmor() const;
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#endif
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MCAPI ArmorItem(std::string const &, int, class ArmorItem::ArmorMaterial const &, int, enum ArmorSlot);
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MCAPI bool hasCustomColor(class CompoundTag const *) const;
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MCAPI void playEquipSound(class BlockSource &, enum ArmorSlot, class Player &) const;
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MCAPI void setColor(class ItemStackBase &, class Color const &) const;
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MCAPI static class ArmorItem::ArmorMaterial const CHAIN;
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MCAPI static class ArmorItem::ArmorMaterial const DIAMOND;
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MCAPI static class ArmorItem::ArmorMaterial const ELYTRA;
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MCAPI static class ArmorItem::ArmorMaterial const GOLD;
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MCAPI static class ArmorItem::ArmorMaterial const IRON;
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MCAPI static class ArmorItem::ArmorMaterial const LEATHER;
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MCAPI static class ArmorItem::ArmorMaterial const NETHERITE;
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MCAPI static class ArmorItem::ArmorMaterial const TURTLE;
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MCAPI static bool dispenseArmor(class BlockSource &, class Container &, int, class Vec3 const &, unsigned char, enum ArmorSlot);
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MCAPI static enum ArmorSlot getSlotForItem(class ItemStackBase const &);
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MCAPI static bool isFlyEnabled(class ItemInstance const &);
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MCAPI static int const mHealthPerSlot[];
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}; |