mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
90 lines
3.5 KiB
C++
90 lines
3.5 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Actor.hpp"
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#include "Mob.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class ArmorStand : public Mob {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ARMORSTAND
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public:
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class ArmorStand& operator=(class ArmorStand const &) = delete;
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ArmorStand(class ArmorStand const &) = delete;
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ArmorStand() = delete;
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#endif
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public:
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/*7*/ virtual ~ArmorStand();
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/*30*/ virtual void __unk_vfn_30();
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/*33*/ virtual void teleportTo(class Vec3 const &, bool, int, int, struct ActorUniqueID const &);
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/*39*/ virtual void normalTick();
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/*54*/ virtual void __unk_vfn_54();
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/*61*/ virtual void __unk_vfn_61();
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/*74*/ virtual float getShadowRadius() const;
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/*76*/ virtual void __unk_vfn_76();
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/*81*/ virtual void __unk_vfn_81();
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/*87*/ virtual bool isPickable();
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/*88*/ virtual void __unk_vfn_88();
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/*90*/ virtual void __unk_vfn_90();
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/*98*/ virtual void __unk_vfn_98();
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/*100*/ virtual void __unk_vfn_100();
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/*121*/ virtual void __unk_vfn_121();
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/*124*/ virtual bool isInvulnerableTo(class ActorDamageSource const &) const;
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/*169*/ virtual void __unk_vfn_169();
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/*182*/ virtual void __unk_vfn_182();
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/*206*/ virtual void __unk_vfn_206();
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/*207*/ virtual void __unk_vfn_207();
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/*217*/ virtual bool getInteraction(class Player &, class ActorInteraction &, class Vec3 const &);
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/*228*/ virtual void __unk_vfn_228();
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/*231*/ virtual void __unk_vfn_231();
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/*235*/ virtual void updateEntitySpecificMolangVariables(class RenderParams &);
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/*238*/ virtual void __unk_vfn_238();
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/*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
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/*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
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/*243*/ virtual void addAdditionalSaveData(class CompoundTag &);
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/*246*/ virtual void __unk_vfn_246();
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/*257*/ virtual void __unk_vfn_257();
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/*279*/ virtual void pushActors();
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/*290*/ virtual void __unk_vfn_290();
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/*300*/ virtual void __unk_vfn_300();
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/*332*/ virtual void __unk_vfn_332();
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/*348*/ virtual void __unk_vfn_348();
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ARMORSTAND
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MCVAPI bool interactPreventDefault();
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#endif
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MCAPI int getNumSlotsFilled() const;
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MCAPI void setPoseIndex(int);
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//private:
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MCAPI void _causeDamage(float);
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MCAPI void _destroyWithEffects(class Vec3 const &);
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MCAPI void _dropHeldItems();
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MCAPI void _dropHeldItemsAndResource();
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MCAPI void _dropItem(class ItemStack const &);
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MCAPI void _readPose(class CompoundTag const *);
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MCAPI bool _trySwapItem(class Player &, enum EquipmentSlot);
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private:
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MCAPI static struct ArmorStand::Pose const POSE_ATHENA;
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MCAPI static struct ArmorStand::Pose const POSE_BRANDISH;
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MCAPI static struct ArmorStand::Pose const POSE_CANCAN_A;
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MCAPI static struct ArmorStand::Pose const POSE_CANCAN_B;
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MCAPI static struct ArmorStand::Pose const POSE_DEFAULT;
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MCAPI static struct ArmorStand::Pose const POSE_ENTERTAIN;
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MCAPI static struct ArmorStand::Pose const POSE_HERO;
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MCAPI static struct ArmorStand::Pose const POSE_HONOR;
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MCAPI static struct ArmorStand::Pose const POSE_RIPOSTE;
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MCAPI static struct ArmorStand::Pose const POSE_SALUTE;
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MCAPI static struct ArmorStand::Pose const POSE_SOLEMN;
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MCAPI static struct ArmorStand::Pose const POSE_ZERO_ROTATION;
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MCAPI static struct ArmorStand::Pose const POSE_ZOMBIE;
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}; |