mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class BalloonComponent {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BALLOONCOMPONENT
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public:
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class BalloonComponent& operator=(class BalloonComponent const &) = delete;
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BalloonComponent(class BalloonComponent const &) = delete;
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BalloonComponent() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BALLOONCOMPONENT
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#endif
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MCAPI void detach(class Actor &);
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MCAPI void integrate(class Actor &);
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MCAPI void onRemoved(class Actor &, bool);
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MCAPI void readAdditionalSaveData(class Actor &, class CompoundTag const &, class DataLoadHelper &);
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MCAPI void setAttachedActor(class Actor &, class Actor &);
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MCAPI bool shouldPop(class Actor &, bool &);
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MCAPI static std::string const ATTACHED_TAG;
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MCAPI static float const FENCE_BALLOON_RANGE;
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MCAPI static std::string const MAX_HEIGHT_TAG;
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MCAPI static std::string const SHOULD_DROP_TAG;
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MCAPI static void _integrateBalloon(class Vec3 &, class Vec3 *, class Vec3 const &, class DistanceConstraint *);
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MCAPI static class Actor * getBalloonForActor(class Actor const &);
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}; |