LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/BalloonComponent.hpp
2022-09-21 19:47:03 +08:00

38 lines
1.2 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class BalloonComponent {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BALLOONCOMPONENT
public:
class BalloonComponent& operator=(class BalloonComponent const &) = delete;
BalloonComponent(class BalloonComponent const &) = delete;
BalloonComponent() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BALLOONCOMPONENT
#endif
MCAPI void detach(class Actor &);
MCAPI void integrate(class Actor &);
MCAPI void onRemoved(class Actor &, bool);
MCAPI void readAdditionalSaveData(class Actor &, class CompoundTag const &, class DataLoadHelper &);
MCAPI void setAttachedActor(class Actor &, class Actor &);
MCAPI bool shouldPop(class Actor &, bool &);
MCAPI static std::string const ATTACHED_TAG;
MCAPI static float const FENCE_BALLOON_RANGE;
MCAPI static std::string const MAX_HEIGHT_TAG;
MCAPI static std::string const SHOULD_DROP_TAG;
MCAPI static void _integrateBalloon(class Vec3 &, class Vec3 *, class Vec3 const &, class DistanceConstraint *);
MCAPI static class Actor * getBalloonForActor(class Actor const &);
};