LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/BambooSapling.hpp
2022-09-21 19:47:03 +08:00

78 lines
3.2 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Sapling.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class BambooSapling : public Sapling {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BAMBOOSAPLING
public:
class BambooSapling& operator=(class BambooSapling const &) = delete;
BambooSapling(class BambooSapling const &) = delete;
BambooSapling() = delete;
#endif
public:
/*0*/ virtual ~BambooSapling();
/*1*/ virtual void tick(class BlockSource &, class BlockPos const &, class Random &) const;
/*8*/ virtual class Vec3 randomlyModifyPosition(class BlockPos const &) const;
/*18*/ virtual void __unk_vfn_18();
/*24*/ virtual void __unk_vfn_24();
/*25*/ virtual void __unk_vfn_25();
/*26*/ virtual void __unk_vfn_26();
/*27*/ virtual void __unk_vfn_27();
/*28*/ virtual void __unk_vfn_28();
/*30*/ virtual void __unk_vfn_30();
/*31*/ virtual void __unk_vfn_31();
/*32*/ virtual void __unk_vfn_32();
/*33*/ virtual void __unk_vfn_33();
/*34*/ virtual void __unk_vfn_34();
/*35*/ virtual void __unk_vfn_35();
/*36*/ virtual void __unk_vfn_36();
/*38*/ virtual void __unk_vfn_38();
/*39*/ virtual void __unk_vfn_39();
/*40*/ virtual void __unk_vfn_40();
/*42*/ virtual void __unk_vfn_42();
/*43*/ virtual void __unk_vfn_43();
/*44*/ virtual bool isValidAuxValue(int) const;
/*49*/ virtual void __unk_vfn_49();
/*50*/ virtual bool canContainLiquid() const;
/*52*/ virtual void __unk_vfn_52();
/*67*/ virtual void __unk_vfn_67();
/*73*/ virtual void __unk_vfn_73();
/*75*/ virtual bool onFertilized(class BlockSource &, class BlockPos const &, class Actor *, enum FertilizerType) const;
/*77*/ virtual bool canBeFertilized(class BlockSource &, class BlockPos const &, class Block const &) const;
/*81*/ virtual bool mayPlace(class BlockSource &, class BlockPos const &) const;
/*87*/ virtual void __unk_vfn_87();
/*88*/ virtual void neighborChanged(class BlockSource &, class BlockPos const &, class BlockPos const &) const;
/*91*/ virtual class ItemInstance getResourceItem(class Random &, class Block const &, int) const;
/*92*/ virtual class ItemInstance asItemInstance(class BlockSource &, class BlockPos const &, class Block const &) const;
/*95*/ virtual void __unk_vfn_95();
/*105*/ virtual void playerDestroy(class Player &, class BlockPos const &, class Block const &) const;
/*106*/ virtual bool canSurvive(class BlockSource &, class BlockPos const &) const;
/*109*/ virtual void __unk_vfn_109();
/*116*/ virtual void __unk_vfn_116();
/*118*/ virtual void __unk_vfn_118();
/*119*/ virtual void __unk_vfn_119();
/*128*/ virtual bool isAuxValueRelevantForPicking() const;
/*141*/ virtual int getVariant(class Block const &) const;
/*142*/ virtual void __unk_vfn_142();
/*158*/ virtual void __unk_vfn_158();
/*159*/ virtual class ItemInstance getSilkTouchItemInstance(class Block const &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BAMBOOSAPLING
#endif
//private:
MCAPI bool _grow(class BlockSource &, class BlockPos const &) const;
private:
};