mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
82 lines
4.0 KiB
C++
82 lines
4.0 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "BlockLegacy.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class BedBlock : public BlockLegacy {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BEDBLOCK
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public:
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class BedBlock& operator=(class BedBlock const &) = delete;
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BedBlock(class BedBlock const &) = delete;
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BedBlock() = delete;
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#endif
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public:
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/*0*/ virtual ~BedBlock();
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/*4*/ virtual class Block const * getNextBlockPermutation(class Block const &) const;
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/*18*/ virtual void __unk_vfn_18();
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/*24*/ virtual void __unk_vfn_24();
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/*25*/ virtual void __unk_vfn_25();
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/*26*/ virtual void __unk_vfn_26();
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/*27*/ virtual void __unk_vfn_27();
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/*28*/ virtual void __unk_vfn_28();
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/*30*/ virtual void __unk_vfn_30();
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/*31*/ virtual void __unk_vfn_31();
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/*32*/ virtual void __unk_vfn_32();
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/*33*/ virtual void __unk_vfn_33();
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/*34*/ virtual void __unk_vfn_34();
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/*35*/ virtual void __unk_vfn_35();
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/*36*/ virtual void __unk_vfn_36();
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/*38*/ virtual void __unk_vfn_38();
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/*39*/ virtual void __unk_vfn_39();
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/*40*/ virtual void __unk_vfn_40();
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/*42*/ virtual void __unk_vfn_42();
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/*43*/ virtual void __unk_vfn_43();
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/*45*/ virtual bool canFillAtPos(class BlockSource &, class BlockPos const &, class Block const &) const;
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/*46*/ virtual class Block const & sanitizeFillBlock(class BlockSource &, class BlockPos const &, class Block const &) const;
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/*47*/ virtual void onFillBlock(class BlockSource &, class BlockPos const &, class Block const &) const;
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/*49*/ virtual void __unk_vfn_49();
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/*52*/ virtual void __unk_vfn_52();
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/*56*/ virtual bool checkIsPathable(class Actor &, class BlockPos const &, class BlockPos const &) const;
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/*59*/ virtual void onPlace(class BlockSource &, class BlockPos const &) const;
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/*63*/ virtual void onFallOn(class BlockSource &, class BlockPos const &, class Actor &, float) const;
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/*67*/ virtual void __unk_vfn_67();
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/*72*/ virtual void updateEntityAfterFallOn(class BlockSource &, class BlockPos const &, class Actor &) const;
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/*73*/ virtual void __unk_vfn_73();
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/*86*/ virtual bool playerWillDestroy(class Player &, class BlockPos const &, class Block const &) const;
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/*87*/ virtual void __unk_vfn_87();
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/*88*/ virtual void neighborChanged(class BlockSource &, class BlockPos const &, class BlockPos const &) const;
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/*89*/ virtual bool getSecondPart(class BlockSource &, class BlockPos const &, class BlockPos &) const;
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/*92*/ virtual class ItemInstance asItemInstance(class BlockSource &, class BlockPos const &, class Block const &) const;
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/*93*/ virtual void spawnResources(class BlockSource &, class BlockPos const &, class Block const &, std::vector<class Item const *> *, float, int, bool) const;
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/*95*/ virtual void __unk_vfn_95();
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/*98*/ virtual bool use(class Player &, class BlockPos const &) const;
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/*109*/ virtual void __unk_vfn_109();
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/*116*/ virtual void __unk_vfn_116();
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/*118*/ virtual void __unk_vfn_118();
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/*119*/ virtual void __unk_vfn_119();
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/*122*/ virtual bool canSpawnAt(class BlockSource const &, class BlockPos const &) const;
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/*140*/ virtual int telemetryVariant(class BlockSource &, class BlockPos const &) const;
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/*141*/ virtual int getVariant(class Block const &) const;
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/*142*/ virtual void __unk_vfn_142();
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/*144*/ virtual unsigned char getMappedFace(unsigned char, class Block const &) const;
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/*158*/ virtual void __unk_vfn_158();
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BEDBLOCK
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MCVAPI bool canBeSilkTouched() const;
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MCVAPI bool isBounceBlock() const;
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MCVAPI bool isInteractiveBlock() const;
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#endif
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MCAPI static bool findStandUpPosition(class BlockSource &, class BlockPos const &, int, class BlockPos &, bool);
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MCAPI static bool isValidStandUpPosition(class BlockSource &, class BlockPos const &);
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MCAPI static void setOccupied(class BlockSource &, class BlockPos const &, bool);
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}; |