LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/BedBlock.hpp
2022-09-21 19:47:03 +08:00

82 lines
4.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "BlockLegacy.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class BedBlock : public BlockLegacy {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BEDBLOCK
public:
class BedBlock& operator=(class BedBlock const &) = delete;
BedBlock(class BedBlock const &) = delete;
BedBlock() = delete;
#endif
public:
/*0*/ virtual ~BedBlock();
/*4*/ virtual class Block const * getNextBlockPermutation(class Block const &) const;
/*18*/ virtual void __unk_vfn_18();
/*24*/ virtual void __unk_vfn_24();
/*25*/ virtual void __unk_vfn_25();
/*26*/ virtual void __unk_vfn_26();
/*27*/ virtual void __unk_vfn_27();
/*28*/ virtual void __unk_vfn_28();
/*30*/ virtual void __unk_vfn_30();
/*31*/ virtual void __unk_vfn_31();
/*32*/ virtual void __unk_vfn_32();
/*33*/ virtual void __unk_vfn_33();
/*34*/ virtual void __unk_vfn_34();
/*35*/ virtual void __unk_vfn_35();
/*36*/ virtual void __unk_vfn_36();
/*38*/ virtual void __unk_vfn_38();
/*39*/ virtual void __unk_vfn_39();
/*40*/ virtual void __unk_vfn_40();
/*42*/ virtual void __unk_vfn_42();
/*43*/ virtual void __unk_vfn_43();
/*45*/ virtual bool canFillAtPos(class BlockSource &, class BlockPos const &, class Block const &) const;
/*46*/ virtual class Block const & sanitizeFillBlock(class BlockSource &, class BlockPos const &, class Block const &) const;
/*47*/ virtual void onFillBlock(class BlockSource &, class BlockPos const &, class Block const &) const;
/*49*/ virtual void __unk_vfn_49();
/*52*/ virtual void __unk_vfn_52();
/*56*/ virtual bool checkIsPathable(class Actor &, class BlockPos const &, class BlockPos const &) const;
/*59*/ virtual void onPlace(class BlockSource &, class BlockPos const &) const;
/*63*/ virtual void onFallOn(class BlockSource &, class BlockPos const &, class Actor &, float) const;
/*67*/ virtual void __unk_vfn_67();
/*72*/ virtual void updateEntityAfterFallOn(class BlockSource &, class BlockPos const &, class Actor &) const;
/*73*/ virtual void __unk_vfn_73();
/*86*/ virtual bool playerWillDestroy(class Player &, class BlockPos const &, class Block const &) const;
/*87*/ virtual void __unk_vfn_87();
/*88*/ virtual void neighborChanged(class BlockSource &, class BlockPos const &, class BlockPos const &) const;
/*89*/ virtual bool getSecondPart(class BlockSource &, class BlockPos const &, class BlockPos &) const;
/*92*/ virtual class ItemInstance asItemInstance(class BlockSource &, class BlockPos const &, class Block const &) const;
/*93*/ virtual void spawnResources(class BlockSource &, class BlockPos const &, class Block const &, std::vector<class Item const *> *, float, int, bool) const;
/*95*/ virtual void __unk_vfn_95();
/*98*/ virtual bool use(class Player &, class BlockPos const &) const;
/*109*/ virtual void __unk_vfn_109();
/*116*/ virtual void __unk_vfn_116();
/*118*/ virtual void __unk_vfn_118();
/*119*/ virtual void __unk_vfn_119();
/*122*/ virtual bool canSpawnAt(class BlockSource const &, class BlockPos const &) const;
/*140*/ virtual int telemetryVariant(class BlockSource &, class BlockPos const &) const;
/*141*/ virtual int getVariant(class Block const &) const;
/*142*/ virtual void __unk_vfn_142();
/*144*/ virtual unsigned char getMappedFace(unsigned char, class Block const &) const;
/*158*/ virtual void __unk_vfn_158();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BEDBLOCK
MCVAPI bool canBeSilkTouched() const;
MCVAPI bool isBounceBlock() const;
MCVAPI bool isInteractiveBlock() const;
#endif
MCAPI static bool findStandUpPosition(class BlockSource &, class BlockPos const &, int, class BlockPos &, bool);
MCAPI static bool isValidStandUpPosition(class BlockSource &, class BlockPos const &);
MCAPI static void setOccupied(class BlockSource &, class BlockPos const &, bool);
};