mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Item.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class BoatItem : public Item {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BOATITEM
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public:
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class BoatItem& operator=(class BoatItem const &) = delete;
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BoatItem(class BoatItem const &) = delete;
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BoatItem() = delete;
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#endif
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public:
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/*0*/ virtual ~BoatItem();
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/*5*/ virtual void __unk_vfn_5();
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/*22*/ virtual bool isStackedByData() const;
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/*26*/ virtual void __unk_vfn_26();
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/*27*/ virtual void __unk_vfn_27();
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/*31*/ virtual void __unk_vfn_31();
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/*32*/ virtual void __unk_vfn_32();
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/*34*/ virtual void __unk_vfn_34();
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/*36*/ virtual bool isLiquidClipItem(int) const;
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/*37*/ virtual void __unk_vfn_37();
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/*43*/ virtual void __unk_vfn_43();
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/*44*/ virtual bool isValidAuxValue(int) const;
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/*46*/ virtual void __unk_vfn_46();
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/*47*/ virtual void __unk_vfn_47();
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/*49*/ virtual void __unk_vfn_49();
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/*50*/ virtual void __unk_vfn_50();
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/*57*/ virtual bool dispense(class BlockSource &, class Container &, int, class Vec3 const &, unsigned char) const;
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/*65*/ virtual std::string buildDescriptionId(class ItemDescriptor const &, class CompoundTag const *) const;
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/*79*/ virtual void __unk_vfn_79();
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/*80*/ virtual void __unk_vfn_80();
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/*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const;
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/*87*/ virtual class Item & setIcon(std::string const &, int);
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/*90*/ virtual void __unk_vfn_90();
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/*97*/ virtual void __unk_vfn_97();
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/*99*/ virtual bool _useOn(class ItemStack &, class Actor &, class BlockPos, unsigned char, float, float, float) const;
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BOATITEM
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#endif
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}; |