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https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
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31 lines
1.4 KiB
C++
31 lines
1.4 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Json.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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namespace CommandUtils {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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MCAPI extern std::vector<struct std::pair<std::string, char>> const CMD_INPUT_UNICODE_TRANSLATE_MAP;
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MCAPI bool addItemInstanceComponents(class ItemInstance &, class Json::Value const &, std::string &);
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MCAPI void alterSpawnableEntities(class LevelData &, struct ActorDefinitionIdentifier const &, struct ActorDefinitionIdentifier &);
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MCAPI void clearBlockEntityContents(class BlockSource &, class BlockPos const &);
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MCAPI class ItemStack createItemStack(std::string const &, int, int);
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MCAPI std::vector<class ItemStack> createItemStacks(class ItemInstance const &, int, int &);
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MCAPI bool createMapData(class Actor &, class ItemInstance &, class CommandOutput &);
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MCAPI void displayLocalizableMessage(bool, class Player &, std::string const &, std::vector<std::string> const &);
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MCAPI class BlockPos getFeetBlockPos(class Actor const *);
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MCAPI class Vec3 getFeetPos(class Actor const *);
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MCAPI std::vector<enum ActorType> getInvalidCommandEntities();
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MCAPI class Player const * getOriginPlayer(class CommandOrigin const &);
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MCAPI bool isPlayerSpawnedMob(class Actor *, class Actor *);
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MCAPI std::string toJsonResult(std::string const &, class Json::Value const &);
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}; |