LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ConsoleChunkBlender.hpp
2022-09-21 19:47:03 +08:00

40 lines
1.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ConsoleChunkBlender {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_CONSOLECHUNKBLENDER
public:
class ConsoleChunkBlender& operator=(class ConsoleChunkBlender const &) = delete;
ConsoleChunkBlender(class ConsoleChunkBlender const &) = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_CONSOLECHUNKBLENDER
#endif
MCAPI ConsoleChunkBlender();
MCAPI void blendChunkEnd4J(class LevelChunk &, class LevelChunk &);
MCAPI void blendChunkNether4J(class LevelChunk &, class LevelChunk &);
MCAPI void blendChunkOverworld(class LevelChunk &, class LevelChunk &);
//protected:
MCAPI void _copyColumnFromGeneratedChunkNether(class LevelChunk &, class LevelChunk &, int, int);
MCAPI void _copyColumnFromGeneratedChunkOverworld(class LevelChunk &, class LevelChunk &, int, int);
MCAPI int _findHighestStoneOrBedrockHeight(class LevelChunk &, int, int);
MCAPI int _findTopMostWaterHeight(class LevelChunk &, int, int);
MCAPI void _prepInterpTable();
MCAPI void _shiftColumnBySetBlocks(class LevelChunk &, int, int, int, int);
protected:
MCAPI static std::unique_ptr<class PerlinSimplexNoise> sConversionBlendNoise;
};