LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/EnderDragon.hpp
2022-09-21 19:47:03 +08:00

96 lines
3.7 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#include "Monster.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class EnderDragon : public Monster {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENDERDRAGON
public:
class EnderDragon& operator=(class EnderDragon const &) = delete;
EnderDragon(class EnderDragon const &) = delete;
EnderDragon() = delete;
#endif
public:
/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
/*7*/ virtual ~EnderDragon();
/*11*/ virtual void remove();
/*30*/ virtual void __unk_vfn_30();
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*74*/ virtual float getShadowRadius() const;
/*75*/ virtual class Vec3 getHeadLookVector(float);
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*85*/ virtual bool isImmobile() const;
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*110*/ virtual void setSitting(bool);
/*121*/ virtual void __unk_vfn_121();
/*124*/ virtual bool isInvulnerableTo(class ActorDamageSource const &) const;
/*132*/ virtual void handleEntityEvent(enum ActorEvent, int);
/*168*/ virtual bool canChangeDimensions() const;
/*169*/ virtual void __unk_vfn_169();
/*180*/ virtual bool canBePulledIntoVehicle() const;
/*182*/ virtual void __unk_vfn_182();
/*197*/ virtual bool canBeAffected(class MobEffectInstance const &) const;
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*238*/ virtual void __unk_vfn_238();
/*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
/*246*/ virtual void __unk_vfn_246();
/*256*/ virtual void _onSizeUpdated();
/*257*/ virtual void __unk_vfn_257();
/*278*/ virtual void aiStep();
/*290*/ virtual void __unk_vfn_290();
/*300*/ virtual void __unk_vfn_300();
/*332*/ virtual void __unk_vfn_332();
/*345*/ virtual void tickDeath();
/*348*/ virtual void __unk_vfn_348();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENDERDRAGON
MCVAPI bool canExistInPeaceful() const;
MCVAPI bool isFishable() const;
#endif
MCAPI EnderDragon(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &);
MCAPI void dieNaturally();
MCAPI int findClosestNode();
MCAPI int findClosestNode(class Vec3 const &);
MCAPI std::unique_ptr<class Path> findPath(int, int, class PathfinderNode *);
MCAPI class BlockPos getHeadPos() const;
MCAPI std::vector<float> const getLatencyPos(int, float) const;
MCAPI void onCrystalDestroyed(class EnderCrystal const &, class BlockPos, class ActorDamageSource const &);
//protected:
MCAPI bool _hurt(class AABB *, class ActorDamageSource const &, float);
//private:
MCAPI void checkCrystals();
MCAPI bool checkWalls(class AABB);
MCAPI float getHeadYOffset(float) const;
MCAPI void hurtEntities(class gsl::span<class gsl::not_null<class Actor *>, -1>) const;
MCAPI void knockBack(class gsl::span<class gsl::not_null<class Actor *>, -1>) const;
MCAPI std::unique_ptr<class Path> reconstructPath(class PathfinderNode &, class PathfinderNode &, enum PathCompletionType);
protected:
private:
MCAPI static int GROWL_INTERVAL_MAX;
MCAPI static int GROWL_INTERVAL_MIN;
MCAPI static int MAX_PATH_RADIUS;
MCAPI static float SITTING_ALLOWED_DAMAGE_PERCENTAGE;
};