mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
96 lines
3.7 KiB
C++
96 lines
3.7 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
|
|
#pragma once
|
|
#define AUTO_GENERATED
|
|
#include "../Global.h"
|
|
#include "Actor.hpp"
|
|
#include "Monster.hpp"
|
|
|
|
#define BEFORE_EXTRA
|
|
|
|
#undef BEFORE_EXTRA
|
|
|
|
class EnderDragon : public Monster {
|
|
|
|
#define AFTER_EXTRA
|
|
|
|
#undef AFTER_EXTRA
|
|
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENDERDRAGON
|
|
public:
|
|
class EnderDragon& operator=(class EnderDragon const &) = delete;
|
|
EnderDragon(class EnderDragon const &) = delete;
|
|
EnderDragon() = delete;
|
|
#endif
|
|
|
|
public:
|
|
/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
|
|
/*7*/ virtual ~EnderDragon();
|
|
/*11*/ virtual void remove();
|
|
/*30*/ virtual void __unk_vfn_30();
|
|
/*54*/ virtual void __unk_vfn_54();
|
|
/*61*/ virtual void __unk_vfn_61();
|
|
/*74*/ virtual float getShadowRadius() const;
|
|
/*75*/ virtual class Vec3 getHeadLookVector(float);
|
|
/*76*/ virtual void __unk_vfn_76();
|
|
/*81*/ virtual void __unk_vfn_81();
|
|
/*85*/ virtual bool isImmobile() const;
|
|
/*88*/ virtual void __unk_vfn_88();
|
|
/*90*/ virtual void __unk_vfn_90();
|
|
/*98*/ virtual void __unk_vfn_98();
|
|
/*100*/ virtual void __unk_vfn_100();
|
|
/*110*/ virtual void setSitting(bool);
|
|
/*121*/ virtual void __unk_vfn_121();
|
|
/*124*/ virtual bool isInvulnerableTo(class ActorDamageSource const &) const;
|
|
/*132*/ virtual void handleEntityEvent(enum ActorEvent, int);
|
|
/*168*/ virtual bool canChangeDimensions() const;
|
|
/*169*/ virtual void __unk_vfn_169();
|
|
/*180*/ virtual bool canBePulledIntoVehicle() const;
|
|
/*182*/ virtual void __unk_vfn_182();
|
|
/*197*/ virtual bool canBeAffected(class MobEffectInstance const &) const;
|
|
/*206*/ virtual void __unk_vfn_206();
|
|
/*207*/ virtual void __unk_vfn_207();
|
|
/*228*/ virtual void __unk_vfn_228();
|
|
/*231*/ virtual void __unk_vfn_231();
|
|
/*238*/ virtual void __unk_vfn_238();
|
|
/*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
|
|
/*246*/ virtual void __unk_vfn_246();
|
|
/*256*/ virtual void _onSizeUpdated();
|
|
/*257*/ virtual void __unk_vfn_257();
|
|
/*278*/ virtual void aiStep();
|
|
/*290*/ virtual void __unk_vfn_290();
|
|
/*300*/ virtual void __unk_vfn_300();
|
|
/*332*/ virtual void __unk_vfn_332();
|
|
/*345*/ virtual void tickDeath();
|
|
/*348*/ virtual void __unk_vfn_348();
|
|
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENDERDRAGON
|
|
MCVAPI bool canExistInPeaceful() const;
|
|
MCVAPI bool isFishable() const;
|
|
#endif
|
|
MCAPI EnderDragon(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &);
|
|
MCAPI void dieNaturally();
|
|
MCAPI int findClosestNode();
|
|
MCAPI int findClosestNode(class Vec3 const &);
|
|
MCAPI std::unique_ptr<class Path> findPath(int, int, class PathfinderNode *);
|
|
MCAPI class BlockPos getHeadPos() const;
|
|
MCAPI std::vector<float> const getLatencyPos(int, float) const;
|
|
MCAPI void onCrystalDestroyed(class EnderCrystal const &, class BlockPos, class ActorDamageSource const &);
|
|
|
|
//protected:
|
|
MCAPI bool _hurt(class AABB *, class ActorDamageSource const &, float);
|
|
|
|
//private:
|
|
MCAPI void checkCrystals();
|
|
MCAPI bool checkWalls(class AABB);
|
|
MCAPI float getHeadYOffset(float) const;
|
|
MCAPI void hurtEntities(class gsl::span<class gsl::not_null<class Actor *>, -1>) const;
|
|
MCAPI void knockBack(class gsl::span<class gsl::not_null<class Actor *>, -1>) const;
|
|
MCAPI std::unique_ptr<class Path> reconstructPath(class PathfinderNode &, class PathfinderNode &, enum PathCompletionType);
|
|
|
|
protected:
|
|
|
|
private:
|
|
MCAPI static int GROWL_INTERVAL_MAX;
|
|
MCAPI static int GROWL_INTERVAL_MIN;
|
|
MCAPI static int MAX_PATH_RADIUS;
|
|
MCAPI static float SITTING_ALLOWED_DAMAGE_PERCENTAGE;
|
|
|
|
}; |