LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/EntitySensorSystem.hpp
2022-09-21 19:47:03 +08:00

33 lines
833 B
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class EntitySensorSystem {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENTITYSENSORSYSTEM
public:
class EntitySensorSystem& operator=(class EntitySensorSystem const &) = delete;
EntitySensorSystem(class EntitySensorSystem const &) = delete;
EntitySensorSystem() = delete;
#endif
public:
/*0*/ virtual ~EntitySensorSystem();
/*1*/ virtual void tick(class EntityRegistry &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENTITYSENSORSYSTEM
#endif
//private:
MCAPI void _tickComponent(class EntityContext &, class FlagComponent<struct ActorTickedFlag> &, class ActorComponent &, class EntitySensorComponent &);
private:
};