mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
|
|
#pragma once
|
|
#define AUTO_GENERATED
|
|
#include "../Global.h"
|
|
#include "Actor.hpp"
|
|
|
|
#define BEFORE_EXTRA
|
|
|
|
#undef BEFORE_EXTRA
|
|
|
|
class ExperienceOrb : public Actor {
|
|
|
|
#define AFTER_EXTRA
|
|
|
|
#undef AFTER_EXTRA
|
|
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_EXPERIENCEORB
|
|
public:
|
|
class ExperienceOrb& operator=(class ExperienceOrb const &) = delete;
|
|
ExperienceOrb(class ExperienceOrb const &) = delete;
|
|
ExperienceOrb() = delete;
|
|
#endif
|
|
|
|
public:
|
|
/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
|
|
/*7*/ virtual ~ExperienceOrb();
|
|
/*30*/ virtual void __unk_vfn_30();
|
|
/*39*/ virtual void normalTick();
|
|
/*54*/ virtual void __unk_vfn_54();
|
|
/*61*/ virtual void __unk_vfn_61();
|
|
/*74*/ virtual float getShadowRadius() const;
|
|
/*76*/ virtual void __unk_vfn_76();
|
|
/*81*/ virtual void __unk_vfn_81();
|
|
/*82*/ virtual void playerTouch(class Player &);
|
|
/*88*/ virtual void __unk_vfn_88();
|
|
/*90*/ virtual void __unk_vfn_90();
|
|
/*98*/ virtual void __unk_vfn_98();
|
|
/*100*/ virtual void __unk_vfn_100();
|
|
/*121*/ virtual void __unk_vfn_121();
|
|
/*124*/ virtual bool isInvulnerableTo(class ActorDamageSource const &) const;
|
|
/*169*/ virtual void __unk_vfn_169();
|
|
/*182*/ virtual void __unk_vfn_182();
|
|
/*206*/ virtual void __unk_vfn_206();
|
|
/*207*/ virtual void __unk_vfn_207();
|
|
/*228*/ virtual void __unk_vfn_228();
|
|
/*231*/ virtual void __unk_vfn_231();
|
|
/*238*/ virtual void __unk_vfn_238();
|
|
/*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
|
|
/*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
|
|
/*243*/ virtual void addAdditionalSaveData(class CompoundTag &);
|
|
/*244*/ virtual void _playStepSound(class BlockPos const &, class Block const &);
|
|
/*246*/ virtual void __unk_vfn_246();
|
|
/*250*/ virtual void doWaterSplashEffect();
|
|
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_EXPERIENCEORB
|
|
#endif
|
|
MCAPI int getValue() const;
|
|
MCAPI void setValue(int);
|
|
MCAPI static void spawnOrbs(class BlockSource &, class Vec3 const &, int, enum ExperienceOrb::DropType, class Player *);
|
|
|
|
//private:
|
|
MCAPI void handleMending(class Player &);
|
|
|
|
private:
|
|
|
|
}; |