mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Actor.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class FireworksRocketActor : public Actor {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_FIREWORKSROCKETACTOR
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public:
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class FireworksRocketActor& operator=(class FireworksRocketActor const &) = delete;
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FireworksRocketActor(class FireworksRocketActor const &) = delete;
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FireworksRocketActor() = delete;
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#endif
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public:
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/*7*/ virtual ~FireworksRocketActor();
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/*30*/ virtual void __unk_vfn_30();
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/*37*/ virtual void lerpMotion(class Vec3 const &);
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/*39*/ virtual void normalTick();
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/*54*/ virtual void __unk_vfn_54();
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/*61*/ virtual void __unk_vfn_61();
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/*74*/ virtual float getShadowRadius() const;
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/*76*/ virtual void __unk_vfn_76();
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/*81*/ virtual void __unk_vfn_81();
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/*88*/ virtual void __unk_vfn_88();
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/*90*/ virtual void __unk_vfn_90();
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/*98*/ virtual void __unk_vfn_98();
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/*100*/ virtual void __unk_vfn_100();
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/*121*/ virtual void __unk_vfn_121();
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/*132*/ virtual void handleEntityEvent(enum ActorEvent, int);
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/*169*/ virtual void __unk_vfn_169();
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/*177*/ virtual void onSynchedDataUpdate(int);
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/*182*/ virtual void __unk_vfn_182();
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/*206*/ virtual void __unk_vfn_206();
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/*207*/ virtual void __unk_vfn_207();
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/*228*/ virtual void __unk_vfn_228();
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/*231*/ virtual void __unk_vfn_231();
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/*238*/ virtual void __unk_vfn_238();
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/*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
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/*243*/ virtual void addAdditionalSaveData(class CompoundTag &);
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/*246*/ virtual void __unk_vfn_246();
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_FIREWORKSROCKETACTOR
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#endif
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MCAPI FireworksRocketActor(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &);
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MCAPI void init(class Level &, class Vec3 const &, class CompoundTag const &, class Vec3 const &, struct ActorUniqueID, bool);
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//private:
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MCAPI void checkAchievement() const;
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MCAPI void dealExplosionDamage();
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MCAPI void initTagData(class Random &);
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private:
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}; |