LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/FireworksRocketActor.hpp
2022-09-21 19:47:03 +08:00

62 lines
2.2 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class FireworksRocketActor : public Actor {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_FIREWORKSROCKETACTOR
public:
class FireworksRocketActor& operator=(class FireworksRocketActor const &) = delete;
FireworksRocketActor(class FireworksRocketActor const &) = delete;
FireworksRocketActor() = delete;
#endif
public:
/*7*/ virtual ~FireworksRocketActor();
/*30*/ virtual void __unk_vfn_30();
/*37*/ virtual void lerpMotion(class Vec3 const &);
/*39*/ virtual void normalTick();
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*74*/ virtual float getShadowRadius() const;
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*121*/ virtual void __unk_vfn_121();
/*132*/ virtual void handleEntityEvent(enum ActorEvent, int);
/*169*/ virtual void __unk_vfn_169();
/*177*/ virtual void onSynchedDataUpdate(int);
/*182*/ virtual void __unk_vfn_182();
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*238*/ virtual void __unk_vfn_238();
/*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
/*243*/ virtual void addAdditionalSaveData(class CompoundTag &);
/*246*/ virtual void __unk_vfn_246();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_FIREWORKSROCKETACTOR
#endif
MCAPI FireworksRocketActor(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &);
MCAPI void init(class Level &, class Vec3 const &, class CompoundTag const &, class Vec3 const &, struct ActorUniqueID, bool);
//private:
MCAPI void checkAchievement() const;
MCAPI void dealExplosionDamage();
MCAPI void initTagData(class Random &);
private:
};