LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/GoalSelectorSystem.hpp
2022-09-21 19:47:03 +08:00

33 lines
874 B
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class GoalSelectorSystem {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_GOALSELECTORSYSTEM
public:
class GoalSelectorSystem& operator=(class GoalSelectorSystem const &) = delete;
GoalSelectorSystem(class GoalSelectorSystem const &) = delete;
GoalSelectorSystem() = delete;
#endif
public:
/*0*/ virtual ~GoalSelectorSystem();
/*1*/ virtual void tick(class EntityRegistry &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_GOALSELECTORSYSTEM
#endif
//private:
MCAPI static void _tickGoalSelectorComponent(class ViewedEntityContextT<class EntityContext, class FlagComponent<struct ActorTickedFlag>, class ActorComponent, class GoalSelectorComponent> &);
private:
};