LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/Guardian.hpp
2022-09-21 19:47:03 +08:00

74 lines
2.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#include "Monster.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class Guardian : public Monster {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_GUARDIAN
public:
class Guardian& operator=(class Guardian const &) = delete;
Guardian(class Guardian const &) = delete;
Guardian() = delete;
#endif
public:
/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
/*2*/ virtual void reloadHardcodedClient(enum Actor::InitializationMethod, class VariantParameterList const &);
/*7*/ virtual ~Guardian();
/*30*/ virtual void __unk_vfn_30();
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*102*/ virtual void setTarget(class Actor *);
/*121*/ virtual void __unk_vfn_121();
/*169*/ virtual void __unk_vfn_169();
/*182*/ virtual void __unk_vfn_182();
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*238*/ virtual void __unk_vfn_238();
/*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
/*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
/*243*/ virtual void addAdditionalSaveData(class CompoundTag &);
/*246*/ virtual void __unk_vfn_246();
/*256*/ virtual void _onSizeUpdated();
/*257*/ virtual void __unk_vfn_257();
/*266*/ virtual int getAmbientSoundPostponeTicks();
/*278*/ virtual void aiStep();
/*282*/ virtual bool checkSpawnRules(bool);
/*290*/ virtual void __unk_vfn_290();
/*291*/ virtual float getMaxHeadXRot();
/*300*/ virtual void __unk_vfn_300();
/*332*/ virtual void __unk_vfn_332();
/*348*/ virtual void __unk_vfn_348();
/*349*/ virtual bool isDarkEnoughToSpawn() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_GUARDIAN
MCVAPI bool canSeeInvisible() const;
#endif
MCAPI float getAttackAnimationScale(float);
MCAPI int getAttackDuration();
MCAPI class Vec3 getMoveEyeVector();
MCAPI void setElder(bool);
//protected:
MCAPI void registerLoopingSounds();
protected:
};