mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class HangingActor {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_HANGINGACTOR
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public:
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class HangingActor& operator=(class HangingActor const &) = delete;
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HangingActor(class HangingActor const &) = delete;
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HangingActor() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_HANGINGACTOR
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MCVAPI bool _hurt(class ActorDamageSource const &, int, bool, bool);
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MCVAPI float getBrightness(float) const;
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MCVAPI bool isInvulnerableTo(class ActorDamageSource const &) const;
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MCVAPI void move(class Vec3 const &);
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MCVAPI void normalTick();
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MCVAPI bool placeHangingEntity(class BlockSource &, int);
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MCVAPI void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
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MCVAPI void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
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MCVAPI void reloadHardcodedClient(enum Actor::InitializationMethod, class VariantParameterList const &);
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MCVAPI void setDir(int);
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MCVAPI void setSize(float, float);
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MCVAPI bool wouldSurvive(class BlockSource &);
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#endif
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//protected:
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MCAPI void _calculateAABB();
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MCAPI void _calculateActorPositionFromPlacementPosition(class BlockPos const &);
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MCAPI bool _wouldSurvive(class BlockSource &, class BlockPos const &, bool);
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//private:
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MCAPI bool _canSurviveOnBlock(class BlockSource const &, class BlockPos const &, bool) const;
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protected:
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private:
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}; |