mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
101 lines
3.7 KiB
C++
101 lines
3.7 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Actor.hpp"
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#include "Animal.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class Horse : public Animal {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_HORSE
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public:
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class Horse& operator=(class Horse const &) = delete;
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Horse(class Horse const &) = delete;
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Horse() = delete;
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#endif
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public:
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/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
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/*7*/ virtual ~Horse();
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/*26*/ virtual class Vec3 getInterpolatedRidingOffset(float) const;
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/*30*/ virtual void __unk_vfn_30();
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/*39*/ virtual void normalTick();
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/*42*/ virtual void positionRider(class Actor &, float);
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/*54*/ virtual void __unk_vfn_54();
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/*61*/ virtual void __unk_vfn_61();
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/*74*/ virtual float getShadowRadius() const;
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/*76*/ virtual void __unk_vfn_76();
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/*81*/ virtual void __unk_vfn_81();
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/*85*/ virtual bool isImmobile() const;
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/*88*/ virtual void __unk_vfn_88();
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/*90*/ virtual void __unk_vfn_90();
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/*98*/ virtual void __unk_vfn_98();
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/*100*/ virtual void __unk_vfn_100();
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/*112*/ virtual void onFailedTame();
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/*116*/ virtual void setStanding(bool);
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/*121*/ virtual void __unk_vfn_121();
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/*131*/ virtual void feed(int);
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/*132*/ virtual void handleEntityEvent(enum ActorEvent, int);
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/*169*/ virtual void __unk_vfn_169();
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/*171*/ virtual struct ActorUniqueID getControllingPlayer() const;
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/*173*/ virtual void causeFallDamage(float);
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/*174*/ virtual void handleFallDistanceOnServer(float, bool);
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/*182*/ virtual void __unk_vfn_182();
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/*203*/ virtual void openContainerComponent(class Player &);
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/*206*/ virtual void __unk_vfn_206();
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/*207*/ virtual void __unk_vfn_207();
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/*228*/ virtual void __unk_vfn_228();
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/*231*/ virtual void __unk_vfn_231();
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/*233*/ virtual void die(class ActorDamageSource const &);
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/*238*/ virtual void __unk_vfn_238();
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/*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
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/*244*/ virtual void _playStepSound(class BlockPos const &, class Block const &);
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/*246*/ virtual void __unk_vfn_246();
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/*257*/ virtual void __unk_vfn_257();
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/*266*/ virtual int getAmbientSoundPostponeTicks();
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/*275*/ virtual void travel(float, float, float);
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/*278*/ virtual void aiStep();
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/*290*/ virtual void __unk_vfn_290();
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/*300*/ virtual void __unk_vfn_300();
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/*305*/ virtual int getArmorValue();
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/*332*/ virtual void __unk_vfn_332();
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/*348*/ virtual void __unk_vfn_348();
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/*349*/ virtual void setType(int);
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/*350*/ virtual int getType() const;
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/*351*/ virtual void setHorseEating(bool);
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/*352*/ virtual float getEatAnim(float);
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/*353*/ virtual float getStandAnim(float) const;
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/*354*/ virtual float getMouthAnim(float);
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/*355*/ virtual bool canWearArmor() const;
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/*356*/ virtual bool getHasReproduced() const;
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/*357*/ virtual void setBred(bool);
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/*358*/ virtual void setReproduced(bool);
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/*359*/ virtual bool isAmuletHorse();
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/*360*/ virtual bool isUndead() const;
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/*361*/ virtual bool isSterile() const;
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/*362*/ virtual bool isAdult() const;
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/*363*/ virtual bool isHorseEating() const;
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/*364*/ virtual bool isBred() const;
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/*365*/ virtual void makeMad();
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/*366*/ virtual int nameYOffset();
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/*367*/ virtual bool tameToPlayer(class Player &, bool);
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/*368*/ virtual std::string getMadSound();
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_HORSE
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MCVAPI bool useNewAi() const;
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#endif
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MCAPI static int const DONKEY_CHEST_COUNT;
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//private:
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MCAPI void openMouth();
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MCAPI void setHorseFlag(enum HorseFlags, bool);
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private:
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}; |