LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/InMemoryEnv.hpp
2022-09-21 19:47:03 +08:00

52 lines
1.8 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class InMemoryEnv {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_INMEMORYENV
public:
class InMemoryEnv& operator=(class InMemoryEnv const &) = delete;
InMemoryEnv(class InMemoryEnv const &) = delete;
InMemoryEnv() = delete;
#endif
public:
/*0*/ virtual ~InMemoryEnv();
/*1*/ virtual class leveldb::Status NewSequentialFile(std::string const &, class leveldb::SequentialFile **);
/*2*/ virtual class leveldb::Status NewRandomAccessFile(std::string const &, class leveldb::RandomAccessFile **);
/*3*/ virtual class leveldb::Status NewWritableFile(std::string const &, class leveldb::WritableFile **);
/*4*/ virtual class leveldb::Status NewAppendableFile(std::string const &, class leveldb::WritableFile **);
/*5*/ virtual bool FileExists(std::string const &);
/*6*/ virtual class leveldb::Status GetChildren(std::string const &, std::vector<std::string> *);
/*7*/ virtual class leveldb::Status DeleteFileA(std::string const &);
/*8*/ virtual void __unk_vfn_8();
/*9*/ virtual void __unk_vfn_9();
/*10*/ virtual void __unk_vfn_10();
/*11*/ virtual class leveldb::Status RenameFile(std::string const &, std::string const &);
/*12*/ virtual void __unk_vfn_12();
/*13*/ virtual void __unk_vfn_13();
/*14*/ virtual void __unk_vfn_14();
/*15*/ virtual void __unk_vfn_15();
/*16*/ virtual void __unk_vfn_16();
/*17*/ virtual void __unk_vfn_17();
/*18*/ virtual void __unk_vfn_18();
/*19*/ virtual void __unk_vfn_19();
/*20*/ virtual void flushToPermanentStorage();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_INMEMORYENV
#endif
//private:
MCAPI void _flushWithTransaction();
private:
};