mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "FillingContainer.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class Inventory : public FillingContainer {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_INVENTORY
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public:
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class Inventory& operator=(class Inventory const &) = delete;
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Inventory(class Inventory const &) = delete;
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Inventory() = delete;
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#endif
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public:
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/*0*/ virtual ~Inventory();
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/*1*/ virtual void init();
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/*9*/ virtual void setItem(int, class ItemStack const &);
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/*10*/ virtual void setItemWithForceBalance(int, class ItemStack const &, bool);
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/*22*/ virtual void __unk_vfn_22();
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/*23*/ virtual void __unk_vfn_23();
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/*32*/ virtual bool add(class ItemStack &);
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/*33*/ virtual bool canAdd(class ItemStack const &) const;
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/*34*/ virtual void dropAll(bool);
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/*39*/ virtual int getEmptySlotsCount() const;
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/*40*/ virtual int getFirstEmptySlot() const;
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/*41*/ virtual void setContainerSize(int);
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_INVENTORY
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#endif
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MCAPI Inventory(class Player *);
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MCAPI void setupDefault();
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MCAPI void tick(int);
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}; |