LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/InventoryContainerModel.hpp
2022-09-21 19:47:03 +08:00

47 lines
1.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "ContainerModel.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class InventoryContainerModel : public ContainerModel {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_INVENTORYCONTAINERMODEL
public:
class InventoryContainerModel& operator=(class InventoryContainerModel const &) = delete;
InventoryContainerModel(class InventoryContainerModel const &) = delete;
InventoryContainerModel() = delete;
#endif
public:
/*0*/ virtual void containerContentChanged(int);
/*1*/ virtual ~InventoryContainerModel();
/*2*/ virtual void postInit();
/*3*/ virtual void releaseResources();
/*6*/ virtual void __unk_vfn_6();
/*7*/ virtual class ContainerWeakRef getContainerWeakRef() const;
/*12*/ virtual void __unk_vfn_12();
/*14*/ virtual bool isValid();
/*15*/ virtual void __unk_vfn_15();
/*16*/ virtual void __unk_vfn_16();
/*19*/ virtual void __unk_vfn_19();
/*20*/ virtual class Container * _getContainer() const;
/*21*/ virtual int _getContainerOffset() const;
/*22*/ virtual void _onItemChanged(int, class ItemStack const &, class ItemStack const &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_INVENTORYCONTAINERMODEL
#endif
MCAPI InventoryContainerModel(enum ContainerEnumName, int, class Player &);
//private:
MCAPI void _refreshSlot(int);
private:
};