mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Actor.hpp"
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#include "Mob.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class IronGolem : public Mob {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_IRONGOLEM
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public:
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class IronGolem& operator=(class IronGolem const &) = delete;
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IronGolem(class IronGolem const &) = delete;
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IronGolem() = delete;
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#endif
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public:
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/*7*/ virtual ~IronGolem();
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/*30*/ virtual void __unk_vfn_30();
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/*54*/ virtual void __unk_vfn_54();
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/*61*/ virtual void __unk_vfn_61();
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/*74*/ virtual float getShadowRadius() const;
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/*76*/ virtual void __unk_vfn_76();
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/*81*/ virtual void __unk_vfn_81();
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/*88*/ virtual void __unk_vfn_88();
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/*90*/ virtual void __unk_vfn_90();
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/*98*/ virtual void __unk_vfn_98();
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/*100*/ virtual void __unk_vfn_100();
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/*121*/ virtual void __unk_vfn_121();
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/*132*/ virtual void handleEntityEvent(enum ActorEvent, int);
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/*169*/ virtual void __unk_vfn_169();
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/*182*/ virtual void __unk_vfn_182();
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/*206*/ virtual void __unk_vfn_206();
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/*207*/ virtual void __unk_vfn_207();
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/*228*/ virtual void __unk_vfn_228();
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/*231*/ virtual void __unk_vfn_231();
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/*233*/ virtual void die(class ActorDamageSource const &);
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/*235*/ virtual void updateEntitySpecificMolangVariables(class RenderParams &);
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/*238*/ virtual void __unk_vfn_238();
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/*244*/ virtual void _playStepSound(class BlockPos const &, class Block const &);
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/*246*/ virtual void __unk_vfn_246();
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/*257*/ virtual void __unk_vfn_257();
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/*278*/ virtual void aiStep();
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/*290*/ virtual void __unk_vfn_290();
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/*299*/ virtual bool doHurtTarget(class Actor *);
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/*300*/ virtual void __unk_vfn_300();
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/*332*/ virtual void __unk_vfn_332();
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_IRONGOLEM
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MCVAPI bool useNewAi() const;
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#endif
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}; |