LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ItemFrameBlockActor.hpp
2022-09-21 19:47:03 +08:00

52 lines
1.8 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "BlockActor.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ItemFrameBlockActor : public BlockActor {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ITEMFRAMEBLOCKACTOR
public:
class ItemFrameBlockActor& operator=(class ItemFrameBlockActor const &) = delete;
ItemFrameBlockActor(class ItemFrameBlockActor const &) = delete;
ItemFrameBlockActor() = delete;
#endif
public:
/*0*/ virtual ~ItemFrameBlockActor();
/*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &);
/*2*/ virtual bool save(class CompoundTag &) const;
/*7*/ virtual void tick(class BlockSource &);
/*9*/ virtual void onChanged(class BlockSource &);
/*13*/ virtual void __unk_vfn_13();
/*17*/ virtual void __unk_vfn_17();
/*18*/ virtual float getShadowRadius(class BlockSource &) const;
/*29*/ virtual void __unk_vfn_29();
/*30*/ virtual void __unk_vfn_30();
/*32*/ virtual void __unk_vfn_32();
/*33*/ virtual void __unk_vfn_33();
/*34*/ virtual std::unique_ptr<class BlockActorDataPacket> _getUpdatePacket(class BlockSource &);
/*35*/ virtual void _onUpdatePacket(class CompoundTag const &, class BlockSource &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ITEMFRAMEBLOCKACTOR
#endif
MCAPI void actuallyDropItem(class BlockSource &, bool);
MCAPI void dropFramedItem(class BlockSource &, bool);
MCAPI void setItem(class BlockSource &, class ItemInstance const &);
MCAPI void updateNameTag();
MCAPI static float const ROTATION_DEGREES;
//private:
MCAPI void _checkMapRemoval(class BlockSource &, class ItemInstance &);
MCAPI void _updateMapBit(class BlockSource &);
private:
};