mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "BlockActor.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class ItemFrameBlockActor : public BlockActor {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ITEMFRAMEBLOCKACTOR
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public:
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class ItemFrameBlockActor& operator=(class ItemFrameBlockActor const &) = delete;
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ItemFrameBlockActor(class ItemFrameBlockActor const &) = delete;
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ItemFrameBlockActor() = delete;
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#endif
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public:
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/*0*/ virtual ~ItemFrameBlockActor();
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/*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &);
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/*2*/ virtual bool save(class CompoundTag &) const;
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/*7*/ virtual void tick(class BlockSource &);
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/*9*/ virtual void onChanged(class BlockSource &);
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/*13*/ virtual void __unk_vfn_13();
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/*17*/ virtual void __unk_vfn_17();
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/*18*/ virtual float getShadowRadius(class BlockSource &) const;
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/*29*/ virtual void __unk_vfn_29();
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/*30*/ virtual void __unk_vfn_30();
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/*32*/ virtual void __unk_vfn_32();
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/*33*/ virtual void __unk_vfn_33();
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/*34*/ virtual std::unique_ptr<class BlockActorDataPacket> _getUpdatePacket(class BlockSource &);
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/*35*/ virtual void _onUpdatePacket(class CompoundTag const &, class BlockSource &);
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ITEMFRAMEBLOCKACTOR
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#endif
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MCAPI void actuallyDropItem(class BlockSource &, bool);
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MCAPI void dropFramedItem(class BlockSource &, bool);
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MCAPI void setItem(class BlockSource &, class ItemInstance const &);
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MCAPI void updateNameTag();
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MCAPI static float const ROTATION_DEGREES;
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//private:
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MCAPI void _checkMapRemoval(class BlockSource &, class ItemInstance &);
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MCAPI void _updateMapBit(class BlockSource &);
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private:
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}; |