LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/LavaSlime.hpp
2022-09-21 19:47:03 +08:00

63 lines
2.1 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#include "Slime.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class LavaSlime : public Slime {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LAVASLIME
public:
class LavaSlime& operator=(class LavaSlime const &) = delete;
LavaSlime(class LavaSlime const &) = delete;
LavaSlime() = delete;
#endif
public:
/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
/*7*/ virtual ~LavaSlime();
/*30*/ virtual void __unk_vfn_30();
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*68*/ virtual bool isInLava() const;
/*76*/ virtual void __unk_vfn_76();
/*80*/ virtual float getBrightness(float) const;
/*81*/ virtual void __unk_vfn_81();
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*96*/ virtual bool isOnFire() const;
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*121*/ virtual void __unk_vfn_121();
/*169*/ virtual void __unk_vfn_169();
/*182*/ virtual void __unk_vfn_182();
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*238*/ virtual void __unk_vfn_238();
/*246*/ virtual void __unk_vfn_246();
/*257*/ virtual void __unk_vfn_257();
/*282*/ virtual bool checkSpawnRules(bool);
/*290*/ virtual void __unk_vfn_290();
/*300*/ virtual void __unk_vfn_300();
/*305*/ virtual int getArmorValue();
/*332*/ virtual void __unk_vfn_332();
/*337*/ virtual void jumpFromGround();
/*348*/ virtual void __unk_vfn_348();
/*350*/ virtual bool canDealDamage();
/*354*/ virtual bool doPlayLandSound();
/*357*/ virtual void decreaseSquish();
/*358*/ virtual std::unique_ptr<class Slime> createChild(int);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LAVASLIME
#endif
};