LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/LocalConnector.hpp
2022-09-21 19:47:03 +08:00

66 lines
2.2 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Social.hpp"
#include "Connector.hpp"
#include "RakNet.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class LocalConnector {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOCALCONNECTOR
public:
class LocalConnector& operator=(class LocalConnector const &) = delete;
LocalConnector(class LocalConnector const &) = delete;
LocalConnector() = delete;
#endif
public:
/*0*/ virtual ~LocalConnector();
/*1*/ virtual void __unk_vfn_1();
/*2*/ virtual void __unk_vfn_2();
/*3*/ virtual void __unk_vfn_3();
/*4*/ virtual std::string getLocalIp();
/*5*/ virtual void __unk_vfn_5();
/*6*/ virtual void __unk_vfn_6();
/*7*/ virtual class Social::GameConnectionInfo const & getConnectedGameInfo() const;
/*8*/ virtual void __unk_vfn_8();
/*9*/ virtual struct Connector::NatPunchInfo getNatPunchInfo() const;
/*10*/ virtual void startNatPunchingClient(class Social::GameConnectionInfo);
/*11*/ virtual void __unk_vfn_11();
/*12*/ virtual void __unk_vfn_12();
/*13*/ virtual void __unk_vfn_13();
/*14*/ virtual void __unk_vfn_14();
/*15*/ virtual void __unk_vfn_15();
/*16*/ virtual void __unk_vfn_16();
/*17*/ virtual struct RakNet::RakNetGUID getGUID() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOCALCONNECTOR
MCVAPI void addConnectionStateListener(class Connector::ConnectionStateListener *);
MCVAPI unsigned short getIPv4Port() const;
MCVAPI unsigned short getIPv6Port() const;
MCVAPI std::vector<std::string> getLocalIps() const;
MCVAPI unsigned short getPort() const;
MCVAPI std::vector<struct RakNet::SystemAddress> getRefinedLocalIps() const;
MCVAPI bool isIPv4Supported() const;
MCVAPI bool isIPv6Supported() const;
MCVAPI void onAppResumed();
MCVAPI void onAppSuspended();
MCVAPI void removeConnectionStateListener(class Connector::ConnectionStateListener *);
MCVAPI void setupNatPunch(bool);
#endif
MCAPI void disconnect();
MCAPI void runEvents();
//private:
private:
MCAPI static class LocalConnectivitySystem sLocalConnectivitySystem;
};