LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/MoveInput.hpp
2022-09-21 19:47:03 +08:00

43 lines
1.2 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class MoveInput {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_MOVEINPUT
public:
class MoveInput& operator=(class MoveInput const &) = delete;
MoveInput(class MoveInput const &) = delete;
MoveInput() = delete;
#endif
public:
/*0*/ virtual ~MoveInput();
/*1*/ virtual void tick(class Player &);
/*2*/ virtual void __unk_vfn_2();
/*3*/ virtual void __unk_vfn_3();
/*4*/ virtual void clearInputState();
/*5*/ virtual void __unk_vfn_5();
/*6*/ virtual bool allowPicking(float, float);
/*7*/ virtual void setJumping(bool);
/*8*/ virtual void setAutoJumpingInWater(bool);
/*9*/ virtual bool isChangeHeight() const;
/*10*/ virtual void setSneakDown(bool);
/*11*/ virtual bool isPlayerMoving() const;
/*12*/ virtual class Vec3 const & getGazeDirection() const;
/*13*/ virtual void fillInputPacket(class PlayerAuthInputPacket &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_MOVEINPUT
MCVAPI void clearMovementState();
MCVAPI void render(float);
MCVAPI void setKey(int, bool);
#endif
};