mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
39 lines
1.6 KiB
C++
39 lines
1.6 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "NetherFortressPiece.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class NBCastleCorridorTBalconyPiece : public NetherFortressPiece {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_NBCASTLECORRIDORTBALCONYPIECE
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public:
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class NBCastleCorridorTBalconyPiece& operator=(class NBCastleCorridorTBalconyPiece const &) = delete;
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NBCastleCorridorTBalconyPiece(class NBCastleCorridorTBalconyPiece const &) = delete;
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NBCastleCorridorTBalconyPiece() = delete;
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#endif
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public:
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/*0*/ virtual ~NBCastleCorridorTBalconyPiece();
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/*1*/ virtual void moveBoundingBox(int, int, int);
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/*2*/ virtual void __unk_vfn_2();
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/*3*/ virtual enum StructurePieceType getType() const;
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/*4*/ virtual void addChildren(class StructurePiece &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &);
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/*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &);
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/*6*/ virtual void __unk_vfn_6();
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/*7*/ virtual int getWorldX(int, int);
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/*8*/ virtual int getWorldZ(int, int);
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/*9*/ virtual void placeBlock(class BlockSource &, class Block const &, int, int, int, class BoundingBox const &);
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/*10*/ virtual void generateBox(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int, class Block const &, class Block const &, bool);
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/*11*/ virtual void addHardcodedSpawnAreas(class LevelChunk &) const;
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_NBCASTLECORRIDORTBALCONYPIECE
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#endif
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}; |