LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/NBMonsterThrone.hpp
2022-09-21 19:47:03 +08:00

39 lines
1.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "NetherFortressPiece.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class NBMonsterThrone : public NetherFortressPiece {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_NBMONSTERTHRONE
public:
class NBMonsterThrone& operator=(class NBMonsterThrone const &) = delete;
NBMonsterThrone(class NBMonsterThrone const &) = delete;
NBMonsterThrone() = delete;
#endif
public:
/*0*/ virtual ~NBMonsterThrone();
/*1*/ virtual void moveBoundingBox(int, int, int);
/*2*/ virtual void __unk_vfn_2();
/*3*/ virtual enum StructurePieceType getType() const;
/*4*/ virtual void __unk_vfn_4();
/*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &);
/*6*/ virtual void __unk_vfn_6();
/*7*/ virtual int getWorldX(int, int);
/*8*/ virtual int getWorldZ(int, int);
/*9*/ virtual void placeBlock(class BlockSource &, class Block const &, int, int, int, class BoundingBox const &);
/*10*/ virtual void generateBox(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int, class Block const &, class Block const &, bool);
/*11*/ virtual void addHardcodedSpawnAreas(class LevelChunk &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_NBMONSTERTHRONE
#endif
};