LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/NetherFortressPiece.hpp
2022-09-21 19:47:03 +08:00

34 lines
1.8 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class NetherFortressPiece {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_NETHERFORTRESSPIECE
public:
class NetherFortressPiece& operator=(class NetherFortressPiece const &) = delete;
NetherFortressPiece(class NetherFortressPiece const &) = delete;
NetherFortressPiece() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_NETHERFORTRESSPIECE
MCVAPI void addHardcodedSpawnAreas(class LevelChunk &) const;
MCVAPI bool postProcess(class BlockSource &, class Random &, class BoundingBox const &);
#endif
MCAPI std::unique_ptr<class NetherFortressPiece> findAndCreateBridgePieceFactory(std::string const &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, int, int, int, int, int);
MCAPI class StructurePiece * generateAndAddPiece(class NBStartPiece &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, int, int, int, int, int, bool);
MCAPI class StructurePiece * generateChildForward(class NBStartPiece &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, int, int, bool);
MCAPI class StructurePiece * generateChildLeft(class NBStartPiece &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, int, int, bool);
MCAPI class StructurePiece * generateChildRight(class NBStartPiece &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, int, int, bool);
MCAPI std::unique_ptr<class NetherFortressPiece> generatePiece(class NBStartPiece &, std::vector<class PieceWeight> &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, int, int, int, int, int);
};