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https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
34 lines
1.8 KiB
C++
34 lines
1.8 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class NetherFortressPiece {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_NETHERFORTRESSPIECE
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public:
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class NetherFortressPiece& operator=(class NetherFortressPiece const &) = delete;
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NetherFortressPiece(class NetherFortressPiece const &) = delete;
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NetherFortressPiece() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_NETHERFORTRESSPIECE
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MCVAPI void addHardcodedSpawnAreas(class LevelChunk &) const;
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MCVAPI bool postProcess(class BlockSource &, class Random &, class BoundingBox const &);
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#endif
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MCAPI std::unique_ptr<class NetherFortressPiece> findAndCreateBridgePieceFactory(std::string const &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, int, int, int, int, int);
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MCAPI class StructurePiece * generateAndAddPiece(class NBStartPiece &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, int, int, int, int, int, bool);
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MCAPI class StructurePiece * generateChildForward(class NBStartPiece &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, int, int, bool);
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MCAPI class StructurePiece * generateChildLeft(class NBStartPiece &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, int, int, bool);
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MCAPI class StructurePiece * generateChildRight(class NBStartPiece &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, int, int, bool);
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MCAPI std::unique_ptr<class NetherFortressPiece> generatePiece(class NBStartPiece &, std::vector<class PieceWeight> &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, int, int, int, int, int);
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}; |